someone1337

Mods by someone1337

Waterbomb

Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)
20 days ago
0.15 - 0.18
9253

Realistic Decoration Cleanup

Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?
20 days ago
0.15 - 0.18
7555

Advanced infinity chest

Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
20 days ago
0.16 - 0.18
6486

Fishfilter iconless fish

Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!
20 days ago
0.16 - 0.18
417

Corpse Marker

Whey a player dies a corpse marker notice is added to their force's mini map indicating the place of death. Because who remembers where exactly their dead body lies?
20 days ago
0.17 - 0.18
3630

Someone's LUA-Console

Run lua commands without locking achievements. Opens with SHIFT + RIGHTBRACKET by default; can be configured. game.player works. 'Execute input' wont close the window.
20 days ago
0.17 - 0.18
1412

Disable enemy generation

Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!
20 days ago
0.17 - 0.18
634

Some resource spam

Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...
20 days ago
0.17 - 0.18
542

Auto Research (fixed + re-published abandoned mod)

Automates research. Toggle GUI with Shift+T (customizable).
20 days ago
0.18
465

Zoom (fixed + re-published abandoned mod)

Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.
20 days ago
0.18
309

Someone's production benchmark logger

Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.
20 days ago
0.17 - 0.18
162

Someone's nuclear powerplant [WIP]

My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)
20 days ago
0.18
60