someone1337

Mods by someone1337

Realistic Decoration Cleanup


Remove decorations prior to placing entities or tiles. In real life you would not build a house/road and leave the bushes below it, would you?

a month ago
0.15 - 1.1
14223

Waterbomb


Use explosions/bombs to convert land to water. (Originally 'Landfill' by Rseding91)

4 months ago
0.15 - 1.1
11875

Advanced infinity chest


Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.

4 months ago
0.16 - 1.1
9305

Fishfilter iconless fish


Do you hate it that the 2 items get put onto a splitter's unused output and are stuck there forever? Worry no more! Use fish-filters! With iconless fish!

4 months ago
0.16 - 1.1
594

Corpse Marker


Whey a player dies a corpse marker notice is added to their force's mini map indicating the place of death. Because who remembers where exactly their dead body lies?

4 months ago
0.17 - 1.1
9497

Auto Research (fixed + re-published abandoned mod)


Automates research. Toggle GUI with Shift+T (customizable).

4 months ago
0.18 - 1.1
9325

Spidertron - huge grid (24x22)


The spidertron is just a minor addition or so they said ... boy, were they wrong. Nearly unkillable, fast as hell and at least twice as deadly ... all hail mega-spidertron! (spidertron-on-ground-zero is just for the epic effect, it will get killed by a nuke (I might consider making its HP *= 10))

a month ago
1.0 - 1.1
7529

Someone's LUA-Console


Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER.

4 months ago
0.17 - 1.1
3774

Zoom (fixed + re-published abandoned mod)


Just 2 buttons to zoom extra wide or close, further than actual gui limits! And a ALT-Y hotkey to direct zoom out.

4 months ago
0.18 - 1.1
2184

Disable enemy generation


Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. Unloading/Disabling this mod restores the generation. This way you can go mega without having to use lua commands (=losing achievements) or restart the game, but prevent new spawners from being created. Existing enemies may still expand on their own!

4 months ago
0.17 - 1.1
1415

Some resource spam


Spam resources everywhere. But as it is with spam: it adds little of real value and you get the joy of having to split ores. Actually spams only newly generated chunks and it wont spam over other already existing ore patches and every few chunks one will be skipped, to prevent four bigass resaurce patches all over the map. The idea came from bobs where you have to split ores and I wanted to have to split ores in vanilla...

4 months ago
0.17 - 1.1
913

Someone's nuclear powerplant [WIP]


My nuclear powerplant in UPS friendly: I took my 1.1 GW (2*4 reactors) smart-powerplant blueprint and made it into a single entity. Blueprint-String is in the .zip This entity costs all the ingredients the original construction would cost (unless I missed something; this is a WIP). It consumes 1 fuelcell every 25 sec: the original eats 8 every 200 sec under full load. It pauses consumption, if not enought energy is used up - as the original would in a way. (Currently not rotatable and the water-requirement at the offshore pumps is not checked either/doesnt work)

a month ago
0.18 - 1.1
644

Someone's production benchmark logger


Periodic (every 7200 ticks) logging of production/consumption stats. Can be copy/pasted into libreoffice calc (and likely excel) for more detailed analysis.

4 months ago
0.17 - 1.1
300