Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

Omniscience


Adds difficulty by changing science costs.

Tweaks
5 months ago
0.15 - 1.1
4.20K
Manufacturing

Heavy Inventory


Walking speed depends on inventory fullness

Tweaks
6 months ago
0.14 - 1.1
64
Transportation

Schall Overseas Railway


A tiny mod allowing rails (with rail signals) to be placed over water tiles. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)

Tweaks
6 months ago
0.16 - 1.1
6.58K
Trains

Productive Pyanodons


Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.

Tweaks
7 months ago
0.17 - 1.1
2.80K

Inbuilt Lighting


Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.

Tweaks
7 months ago
0.16 - 1.1
33.3K

Cheap Mode


This mod is the opposite of "expensive" recipe and technology settings and reduces the prices of things in the "normal" price settings. Prices are reduced in the same ratio by which they would be increased with the "expensive" settings. Since the "expensive" technology recipes are the same as "normal", this mod simply reduces the technology costs by approximately 4, since the official Marathon settings use a technology price multiplier of 4.

Tweaks
7 months ago
0.16 - 1.1
1.77K

Rainbow Player Color


Player colors slowly change through all colors of rainbow

Tweaks
7 months ago
0.16 - 1.1
88

Amnesia


Dying can cause you to lose research.

Tweaks
7 months ago
0.17 - 1.1
151

Kiith's Rebalance and Tweaks


A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles. Contains several optional tweaks and changes to other mods.

Tweaks
7 months ago
0.17 - 1.1
334

Super-Cheap Mode


This mod changes the normal prices of recipes and technologies to cheaper ones, allowing for a much faster gameplayer and expansion. Designed for a quick factorio gaming session.

Tweaks
7 months ago
0.16 - 1.1
2.19K

Assembler Assay

by Mylon

Assemblers occasionally break and need to be serviced. Adds maintenance and attrition to assemblers with various options for increased difficulty.

Tweaks
8 months ago
0.17 - 1.1
253
Manufacturing

Double Speed Belts


Сhanging speed of belts. Every next belt tier has twice higher speed than tier before. Now splitter splits one blue belt to two red belts.

Tweaks
8 months ago
0.16 - 1.1
9.44K

Pole Ranger


Makes vanilla pole connection ranges and supply areas configurable

Tweaks
8 months ago
0.17 - 1.1
2.04K

Party stuff


Adds new sounds (260). All sounds can be used in programmable speakers!

Tweaks
9 months ago
0.14 - 1.1
315

Small Robots - Just make the robots a bit smaller.

by Pi-C

Change the size of logistic, construction, and combat bots! You can scale vanilla and modded bots between 50% and 250% of their original size. This mod is the perfect complement for "miniMAXIme: Character scaler and selector".

Tweaks
9 months ago
0.16 - 1.1
3.06K

Super Generous Recipes

by M4pster

Last Update Version: 0.10.0 Date: 28. 5. 2023 Features: - Added 'Allow Mining Drill Editing' (default: Off) - Added 'Mining Drill Speed Multiplier' (default: 1) - Added 'Mining Drill Area Multiplier' (default: 1) Fixed: - Fixed Extended Vanilla mods breaking on startup (Thanks foxwhite25!) - Fixed Basic, advanced and core liquefaction recipes not working with SGR settings

Tweaks
9 months ago
0.17 - 1.1
1.70K
Mining Fluids Power Cheats

Automatic Train Painter


Automatically colors locomotives and wagons based on their contents.

Tweaks
11 months ago
0.17 - 1.1
79.5K
Trains

I, Robot

by Pi-C

You are Compilatron. Just a graphic change.

Tweaks
11 months ago
0.17 - 1.1
4.38K

Robot Attrition


Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.

Tweaks
11 months ago
0.15 - 1.1
447K
Logistic network

Reasonable Colours


Change the colours of inserters and assemblers to match belt tiers. Idea from https://forums.factorio.com/viewtopic.php?f=15&t=44975

Tweaks
1 year, 2 days ago
0.17 - 1.1
72
Logistics