Omniscience


Adds difficulty by changing science costs.

Tweaks
1 year, 16 days ago
0.15 - 1.1
4.75K
Manufacturing
Owner:
OmnissiahZelos
Source:
https://github.com/OmnissiahZelos/omnimatter
Homepage:
N/A
License:
GNU LGPLv3
Created:
7 years ago
Latest Version:
4.1.8 (1 year, 16 days ago)
Factorio version:
0.15 - 1.1
Downloaded by:
4.75K users

A small addition to the omniseries. Omniscience.

While it is in the series, it is standalone and can work with any set of mods.

Currently it doesn't do much but add science cost modifications that will slow down mid/late game significantly so if you want to keep up the science you gotta work hard!

I always felt that late game sciences were too cheap because you could with modules and all scale up production significantly and things just got out of hand quickly where all lost it's value in science. And it made little sense to me that some stuff thats much more advanced cost almost the same so I made this.

Requires Omnilibrary

Currently it has 2 settings
Cumulative: The cost of a tech is the sum of all it's prerequisites in combination with it's own added onto the sum.
Exponential: The price increases exponentially by how far down the tree the tech is.
Omnimatter: Can change if omnimatters original stuff is affected or not, has an independent slider too.
Rocket dependency: Change if the rocket silo is affected by the omni side.

For any questions or requests for support, please join our discord.

If you want to play omnimods in your local language, you can submit translations via https://crowdin.com/project/factorio-mods-localization.
Unstable versions can be found on github.