Omniscience

Adds difficulty by changing science costs.
29 days ago
0.15 - 0.17
13476
Owner: OmnissiahZelos
Source: N/A
Homepage: N/A
License: MIT
Created: 1 year, 11 months ago
Latest Version: 3.0.4 (29 days ago)
Factorio version: 0.15 - 0.17
Downloaded: 13476 times

A small addition to the omniseries. Omniscience.

While it is in the series, it is standalone and can work with any set of mods.

Currently it doesn't do much but add science cost modifications that will slow down mid/late game significantly so if you want to keep up the science you gotta work hard!

I always felt that late game sciences were too cheap because you could with modules and all scale up production significantly and things just got out of hand quickly where all lost it's value in science. And it made little sense to me that some stuff thats much more advanced cost almost the same so I made this.

Requires Omnilibrary

Bugs or questions are to be sent to [email protected]
If you report bugs, please tell me your modpack, send me a screenshot of the error it says!

Currently it has 2 settings
Cumulative: The cost of a tech is the sum of all it's prerequisites in combination with it's own added onto the sum.
Exponential: The price increases exponentially by how far down the tree the tech is.
Omnimatter: Can change if omnimatters original stuff is affected or not, has an independent slider too.
Rocket dependency: Change if the rocket silo is affected by the omni side.

To come:
Possibly more ways to have the changes happen

Bug Reports:
I do not read the forums here, go to the discord https://discord.gg/WQYks7W and report there and I will notice it!

FAQ:
Can I change the values?
Yes, I try to always add this as much as possible

Version History:
3.0.0:
-- Updated to 0.17

2.0.0:
--Updated to the new API!
--UPDATING TO THIS WILL BREAK SAVES!

0.4.9:
--Unlocks angels biostuff earlier so you won't hunt yourself to death.

0.4.4:
--Added a constant that can be used to further refine ones experience that deals with long chains of techs that has only 1 prerequisite. This one does not apply to omnimatter based technologies.

0.4.3:
--Fixed so lines of techs that has only 1 prerequisite grows in a more satesfying fashion.

0.4.1:
--Updated to work with new omnicrystal

0.4.0:
--0.16 Compatibility anad other stuff

0.3.4:
--Added so lone branches is affected more heavily as they don't have the branching effect on them
--Added an option to standardize all tech times

0.3.3:
--Addded compatibility with Omnicompression

0.3.2:
--Added additional mods that are affected by omnipack.

0.3.1:
--Fixed so compatible with latest omnicrystal.

0.3.0:
-- Features with new omnicrystal version.

0.2.9:
-- Fixed anomolies where omnipacks weren't when they should be logically in angels and bobs.

0.2.8:
-- Fixed bug where it would no longer load

0.2.7:
-- Fixed bug where it needed omnicrystal.

0.2.6:
--Fixed a typo
--Reduced price of omnipack.

0.2.5:
--Fixed a bug where it couldn't do exponential setting.

0.2.4:
--Added options that involves omnimatter.

0.2.3:
--Bug fixes
--Fixed so it is not dependent on a non-existent version of omniwood.

0.2.2:
--Increased compatibility with omnicrystal and other mods
--Improved the algorithm so it loads faster

0.2.1:
--Added so one can get the science packs without modifying science costs.

0.2.0:
--Added properties for Omnicrystal and pack with it.

0.1.1:
--Fixed a bug where it got nill values.

0.1.0:
RELEASE!