Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

I Speak for the Trees Remade


Trees, rocks, and a couple other things have a chance to spawn biters when a they are destroyed. It is fully customisable with all fetures being enabled or disabled independently. With this mod you can spawn a number of biters after a tree dies, a rock dies, a spawner dies, or after part of your base dies (the last is disabled by default). It will chose a biter or spitter apropreate for the current evolution to a max evolution (0.9 by default).

Content
2 years ago
1.1
399
Enemies

Raccoon Biters

by plexpt

Adds Raccoon to the game with custom sprites and animations. 浣熊兽.

Content
2 years ago
1.1
2.93K
Enemies

Phoenix

by plexpt

Adds phoenix to the game with custom sprites and animations. It is a flying biter. 神兽凤凰.

Content
2 years ago
1.1
2.37K
Enemies

Prioritize Enemies PATCH


Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.

Content
2 years ago
1.1
385
Enemies

Marine Life


Fish and other marine lifeforms.

Content
2 years ago
1.1
1.02K
Enemies Environment

Biter Bites


Bite back! Mmmm, tasty. By request for AmbientKiller

Content
2 years ago
0.18 - 1.1
289
Enemies

Big-Monsters


All credits go to MFerrari. I just removed Volcano chances. Be prepared for the big monsters from this planet!

Content
2 years ago
1.1
1.23K
Enemies

Skymageddon - Enhanced Biter Swarms


Edited version of 'Swarmageddon - Enhanced Biter Swarms' mod. A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Compatible with all (hopefully) mods that add new enemies.

Content
2 years ago
1.1
2.27K
Enemies

RitnTeleportation

by Ritn

Système multi-surface. Le mod est destiné à être joué principalement en multijoueur (sur serveur) mais peut aussi être joué en solo. Téléportation entre cartes (portail) et sur sa propre carte (téléporteur). -------------------------------------------------- Multi-surface system. The mod is intended to be played primarily in multiplayer (on server) but can also be played solo. Teleport between maps (portal) and on your own map (teleporter).

Overhaul
2 years ago
0.17 - 1.1
800
Transportation Enemies Environment

Strong Nests


This mod makes biter nests and worms have very high health and resistances.

Content
2 years ago
1.1
445
Enemies

Kras Ghoulash Modpack


Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech

Mod packs
2 years ago
1.1
364
Transportation Logistics Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

Marine Life Space Exploration Fix 0.1

by Serinc

Fish and other marine lifeforms.

Content
2 years ago
1.1
383
Enemies

Alien Loot Economy Light


Light version of Alien Loot Economy by sensenmann (https://mods.factorio.com/mod/alien-module) with only modules and base components. Increases compatibility with mods like Bobs and Factorio Extended.

Content
2 years ago
1.1
719
Enemies

Pitch Black - fixed


Ever seen the movie "Pitch Black"? If you're having trouble surviving contact Vin_Diesel@PitchBlackSupport.com. Lastly, keep an eye on warning messages and your pollution output. Updated and maintained by me (Choumiko) until Reapa reappears

Content
2 years ago
1.1
302
Enemies

Compressed Biter Squads


Attempts to shrink huge UPS impact due to spread biter bases on map

Tweaks
2 years ago
1.1
1.48K
Enemies

Evolution Technology

by wodzu93

Adds a tech tree to biter force, based on evolution factor. With evolution, biter units will improve in several ways.

Content
2 years ago
1.1
2.19K
Enemies

Creeper2


Creepers gonna creep, with more burnination. Now with corrosion.

Content
2 years ago
1.1
300
Enemies

Worms More Health


Alters the health of enemy worm turrets.

Content
2 years ago
1.0 - 1.1
373
Enemies

sl - Radar attacks


[ Radars periodically summon biter attacks ] biters have become sensitive to the pulses emitted from radar instillations, because of this they are more likely to show interest in a radar instillation and more likely to remove them from there lands.

Content
2 years ago
1.1
669
Enemies

sl - Biters rebuild


[ Biters rebuild based that are destroyed ] biters will send reinforcements to bases that are under attack, and will also rebuild/ fortify those bases if left unattended you are encouraged to clear and then defend a biters base from any potential recovery forces

Content
2 years ago
1.1
2.41K
Enemies