Adds BerbCorp Mark 4-8 belts, underground belts and splitters above express belts with configurable speeds and costs while keeping Space Age turbo belts separate.
Mods introducing new content into the game.
Adds BerbCorp single-tile lane balancers for vanilla, turbo and BerbCorp Mark 4-8 belt tiers with engine-native lane-splitter behavior.
Mods introducing new content into the game.
BerbCorp Cargo Bay Loader lets inserters and loaders insert into and remove from Space Age cargo landing pads, space platform hubs, and cargo bay extensions. It does not change logistic bot behavior.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds BerbCorp 1x1 loaders for vanilla, turbo and BerbCorp Mark 4-8 belt tiers.
Mods introducing new content into the game.
Allows vanilla landfill to be placed on Vulcanus lava and Fulgora oil ocean.
Small changes concerning balance, gameplay, or graphics.
Adds researched 1x2 armor-grid expansion harness equipment for +100, +200 and +500 inventory capacity with no runtime script.
Mods introducing new content into the game.
Adds a researchable tier 2 pipe to ground with twice the vanilla underground reach.
Mods introducing new content into the game.
A BerbCorp ecosystem dependency marker for More Long Inserters by Kryzeth. It adds no gameplay changes and only declares the original mod as a required dependency.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes selected resource patches infinite with prototype-only changes: no control script, no on_tick, and no runtime scanning.
Small changes concerning balance, gameplay, or graphics.
Adds local logistic bot requests for Space Age cargo landing pads on planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Doubles vanilla heat pipe surface heating radius from 1 to 2 without changing recipes, heat transfer, temperature, or visuals.
Small changes concerning balance, gameplay, or graphics.
Large native storehouses and warehouses with logistic variants and no runtime script cost.
Mods introducing new content into the game.
Adds quick setting filters on inserters, splitters, filtered containers, requester/buffer chests and pumps.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Three researchable electric heaters for Aquilo, including an extreme four-output industrial heat source.
Mods introducing new content into the game.
Removes biter eggs from the Productivity module 3 recipe while leaving the rest of the recipe untouched.
Small changes concerning balance, gameplay, or graphics.
Makes fluid barrels hold a configurable amount of fluid, defaulting to 10,000.
Small changes concerning balance, gameplay, or graphics.
Adds native fluid threshold valves with Over/Under modes and per-valve percentage control.
Mods introducing new content into the game.
Personal GUI grids for monitoring selected item counts in selected logistic networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.