Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
2 months ago
2.0
1.87K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

[FIXED] Add Big Mining Drill?

posted by theuberninja262 3 months ago
Ideas & suggestions
6
last message by ray1claw 10 days ago

can't find machine in factroy planner

posted by Andercui 2 months ago
Bugs
6
last message by Andercui 2 months ago

Carbon, bacteria and railgun turret

posted by JanK99 2 months ago
General
0
last message by JanK99 2 months ago

(new) BZ and other intermediaries compatibility

posted by Aricitic 2 months ago
Ideas & suggestions
6
last message by xkyouchoux 2 months ago

Fusion

posted by Zuz_Zuz_Zuz 2 months ago
General
6
last message by xkyouchoux 2 months ago

Will pentapods d se be added?

posted by ArkadiPorovozov 2 months ago
Ideas & suggestions
1
last message by xkyouchoux 2 months ago

[bug] I noticed the logistic slots appeared on cargo landing pads

posted by cyprium 2 months ago
General
1
last message by xkyouchoux 2 months ago

Design Error

posted by ganyong107 2 months ago
Bugs
1
last message by xkyouchoux 2 months ago

some ideas for more integration

posted by Lao_Hua_Ji 2 months ago
General
0
last message by Lao_Hua_Ji 2 months ago

Cryogenic plant

posted by Sanya26 2 months ago
General
0
last message by Sanya26 2 months ago

Optional dependencies for factories

posted by JanK99 2 months ago
General
2
last message by xkyouchoux 2 months ago

Biolab

posted by Eulenberg 3 months ago
General
2
last message by Eulenberg 3 months ago

Future additions

posted by craftingk1 3 months ago
Ideas & suggestions
2
last message by craftingk1 3 months ago

SA enemies in SE?

posted by Green-Cat-18 3 months ago
Ideas & suggestions
1
last message by xkyouchoux 3 months ago

new equipment

posted by ganyong107 3 months ago
General
1
last message by xkyouchoux 3 months ago

Curious About the Mod’s Direction and Future Plans

posted by asfoitio 3 months ago
Ideas & suggestions
2
last message by xkyouchoux 3 months ago

changelog formatting is wrong

posted by Tetlanesh 3 months ago
General
2
last message by Tetlanesh 3 months ago

Turbo belts tech

posted by Kamsta99 3 months ago
General
1
last message by xkyouchoux 3 months ago

Random Crashs after Mod-Installation

posted by MoSII2710 3 months ago
Bugs
7
last message by xkyouchoux 3 months ago

[FIXED] incompatibilities

posted by shamey 3 months ago
General
3
last message by shamey 3 months ago

[FIXED] Compatibility with casting

posted by isaubarreto 3 months ago
General
2
last message by isaubarreto 3 months ago

[FIXED] Restore Handcrafting for Basic Recipes

posted by asfoitio 3 months ago
Ideas & suggestions
1
last message by xkyouchoux 3 months ago

[FIXED] Mod Fails to Load Due to Missing `turbo-splitter` Item

posted by asfoitio 3 months ago
Bugs
12
last message by xkyouchoux 3 months ago

Where is my biolab and Ag tower!

posted by Iorek 3 months ago
Ideas & suggestions
1
last message by Unusual_Danger 3 months ago

[FIXED] error with elevated ramps

posted by ganyong107 3 months ago
General
2
last message by xkyouchoux 3 months ago

[FIXED] quality-se compat

posted by Iorek 3 months ago
Bugs
3
last message by xkyouchoux 3 months ago

[FIXED] Cryogenic Plant

posted by Unusual_Danger 3 months ago
General
2
last message by xkyouchoux 3 months ago