Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
can't find machine in factroy planner
posted by
Andercui
19 days ago
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Bugs |
6
last message by
Andercui
18 days ago
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Carbon, bacteria and railgun turret
posted by
JanK99
20 days ago
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General |
0
last message by
JanK99
20 days ago
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(new) BZ and other intermediaries compatibility
posted by
Aricitic
26 days ago
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Ideas & suggestions |
6
last message by
xkyouchoux
24 days ago
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Fusion
posted by
Zuz_Zuz_Zuz
28 days ago
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General |
6
last message by
xkyouchoux
28 days ago
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Will pentapods d se be added?
posted by
ArkadiPorovozov
30 days ago
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Ideas & suggestions |
1
last message by
xkyouchoux
30 days ago
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[bug] I noticed the logistic slots appeared on cargo landing pads
posted by
cyprium
a month ago
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General |
1
last message by
xkyouchoux
a month ago
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Design Error
posted by
ganyong107
a month ago
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Bugs |
1
last message by
xkyouchoux
a month ago
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some ideas for more integration
posted by
Lao_Hua_Ji
a month ago
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General |
0
last message by
Lao_Hua_Ji
a month ago
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Cryogenic plant
posted by
Sanya26
a month ago
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General |
0
last message by
Sanya26
a month ago
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Optional dependencies for factories
posted by
JanK99
a month ago
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General |
2
last message by
xkyouchoux
a month ago
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Biolab
posted by
Eulenberg
a month ago
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General |
2
last message by
Eulenberg
a month ago
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Future additions
posted by
craftingk1
a month ago
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Ideas & suggestions |
2
last message by
craftingk1
a month ago
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SA enemies in SE?
posted by
Green-Cat-18
a month ago
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Ideas & suggestions |
1
last message by
xkyouchoux
a month ago
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new equipment
posted by
ganyong107
a month ago
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General |
1
last message by
xkyouchoux
a month ago
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Curious About the Mod’s Direction and Future Plans
posted by
asfoitio
a month ago
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Ideas & suggestions |
2
last message by
xkyouchoux
a month ago
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changelog formatting is wrong
posted by
Tetlanesh
a month ago
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General |
2
last message by
Tetlanesh
a month ago
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Turbo belts tech
posted by
Kamsta99
a month ago
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General |
1
last message by
xkyouchoux
a month ago
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Random Crashs after Mod-Installation
posted by
MoSII2710
a month ago
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Bugs |
7
last message by
xkyouchoux
a month ago
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[FIXED] incompatibilities
posted by
shamey
a month ago
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General |
3
last message by
shamey
a month ago
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[FIXED] Add Big Mining Drill?
posted by
theuberninja262
a month ago
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Ideas & suggestions |
5
last message by
theuberninja262
a month ago
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[FIXED] Compatibility with casting
posted by
isaubarreto
a month ago
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General |
2
last message by
isaubarreto
a month ago
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[FIXED] Restore Handcrafting for Basic Recipes
posted by
asfoitio
a month ago
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Ideas & suggestions |
1
last message by
xkyouchoux
a month ago
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[FIXED] Mod Fails to Load Due to Missing `turbo-splitter` Item
posted by
asfoitio
a month ago
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Bugs |
12
last message by
xkyouchoux
a month ago
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Where is my biolab and Ag tower!
posted by
Iorek
a month ago
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Ideas & suggestions |
1
last message by
Unusual_Danger
a month ago
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[FIXED] error with elevated ramps
posted by
ganyong107
a month ago
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General |
2
last message by
xkyouchoux
a month ago
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[FIXED] quality-se compat
posted by
Iorek
a month ago
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Bugs |
3
last message by
xkyouchoux
a month ago
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[FIXED] Cryogenic Plant
posted by
Unusual_Danger
a month ago
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General |
2
last message by
xkyouchoux
a month ago
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