Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant, removes the space age casting recipes and molten metals, and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
3 days ago
2.0
996
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

Will pentapods d se be added?

posted by ArkadiPorovozov a day ago
Ideas & suggestions
1
last message by xkyouchoux a day ago

[bug] I noticed the logistic slots appeared on cargo landing pads

posted by cyprium 2 days ago
General
1
last message by xkyouchoux 2 days ago

Design Error

posted by ganyong107 4 days ago
Bugs
1
last message by xkyouchoux 3 days ago

some ideas for more integration

posted by Lao_Hua_Ji 6 days ago
General
0
last message by Lao_Hua_Ji 6 days ago

Cryogenic plant

posted by Sanya26 6 days ago
General
0
last message by Sanya26 6 days ago

Optional dependencies for factories

posted by JanK99 7 days ago
General
2
last message by xkyouchoux 6 days ago

Biolab

posted by Eulenberg 9 days ago
General
2
last message by Eulenberg 9 days ago

Future additions

posted by craftingk1 11 days ago
Ideas & suggestions
2
last message by craftingk1 11 days ago

SA enemies in SE?

posted by Green-Cat-18 11 days ago
Ideas & suggestions
1
last message by xkyouchoux 11 days ago

new equipment

posted by ganyong107 12 days ago
General
1
last message by xkyouchoux 12 days ago

Curious About the Mod’s Direction and Future Plans

posted by asfoitio 13 days ago
Ideas & suggestions
2
last message by xkyouchoux 13 days ago

changelog formatting is wrong

posted by Tetlanesh 15 days ago
General
2
last message by Tetlanesh 15 days ago

Turbo belts tech

posted by Kamsta99 15 days ago
General
1
last message by xkyouchoux 15 days ago

Random Crashs after Mod-Installation

posted by MoSII2710 20 days ago
Bugs
7
last message by xkyouchoux 20 days ago

[FIXED] incompatibilities

posted by shamey 22 days ago
General
3
last message by shamey 21 days ago

[FIXED] Add Big Mining Drill?

posted by theuberninja262 23 days ago
Ideas & suggestions
5
last message by theuberninja262 22 days ago

[FIXED] Compatibility with casting

posted by isaubarreto 22 days ago
General
2
last message by isaubarreto 22 days ago

[FIXED] Restore Handcrafting for Basic Recipes

posted by asfoitio 23 days ago
Ideas & suggestions
1
last message by xkyouchoux 22 days ago

[FIXED] Mod Fails to Load Due to Missing `turbo-splitter` Item

posted by asfoitio 23 days ago
Bugs
12
last message by xkyouchoux 23 days ago

Where is my biolab and Ag tower!

posted by Iorek 23 days ago
Ideas & suggestions
1
last message by Unusual_Danger 23 days ago

[FIXED] error with elevated ramps

posted by ganyong107 23 days ago
General
2
last message by xkyouchoux 23 days ago

[FIXED] quality-se compat

posted by Iorek 23 days ago
Bugs
3
last message by xkyouchoux 23 days ago

[FIXED] Cryogenic Plant

posted by Unusual_Danger 24 days ago
General
2
last message by xkyouchoux 24 days ago