Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
can't find machine in factroy planner
posted by
Andercui
a month ago
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Bugs |
6
last message by
Andercui
a month ago
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Carbon, bacteria and railgun turret
posted by
JanK99
a month ago
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General |
0
last message by
JanK99
a month ago
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(new) BZ and other intermediaries compatibility
posted by
Aricitic
a month ago
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Ideas & suggestions |
6
last message by
xkyouchoux
a month ago
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Fusion
posted by
Zuz_Zuz_Zuz
2 months ago
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General |
6
last message by
xkyouchoux
2 months ago
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Will pentapods d se be added?
posted by
ArkadiPorovozov
2 months ago
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Ideas & suggestions |
1
last message by
xkyouchoux
2 months ago
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[bug] I noticed the logistic slots appeared on cargo landing pads
posted by
cyprium
2 months ago
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General |
1
last message by
xkyouchoux
2 months ago
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Design Error
posted by
ganyong107
2 months ago
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Bugs |
1
last message by
xkyouchoux
2 months ago
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some ideas for more integration
posted by
Lao_Hua_Ji
2 months ago
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General |
0
last message by
Lao_Hua_Ji
2 months ago
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Cryogenic plant
posted by
Sanya26
2 months ago
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General |
0
last message by
Sanya26
2 months ago
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Optional dependencies for factories
posted by
JanK99
2 months ago
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General |
2
last message by
xkyouchoux
2 months ago
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Biolab
posted by
Eulenberg
2 months ago
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General |
2
last message by
Eulenberg
2 months ago
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Future additions
posted by
craftingk1
2 months ago
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Ideas & suggestions |
2
last message by
craftingk1
2 months ago
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SA enemies in SE?
posted by
Green-Cat-18
2 months ago
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Ideas & suggestions |
1
last message by
xkyouchoux
2 months ago
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new equipment
posted by
ganyong107
2 months ago
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General |
1
last message by
xkyouchoux
2 months ago
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Curious About the Mod’s Direction and Future Plans
posted by
asfoitio
2 months ago
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Ideas & suggestions |
2
last message by
xkyouchoux
2 months ago
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changelog formatting is wrong
posted by
Tetlanesh
2 months ago
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General |
2
last message by
Tetlanesh
2 months ago
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Turbo belts tech
posted by
Kamsta99
2 months ago
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General |
1
last message by
xkyouchoux
2 months ago
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Random Crashs after Mod-Installation
posted by
MoSII2710
2 months ago
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Bugs |
7
last message by
xkyouchoux
2 months ago
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[FIXED] incompatibilities
posted by
shamey
2 months ago
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General |
3
last message by
shamey
2 months ago
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[FIXED] Add Big Mining Drill?
posted by
theuberninja262
2 months ago
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Ideas & suggestions |
5
last message by
theuberninja262
2 months ago
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[FIXED] Compatibility with casting
posted by
isaubarreto
2 months ago
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General |
2
last message by
isaubarreto
2 months ago
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[FIXED] Restore Handcrafting for Basic Recipes
posted by
asfoitio
2 months ago
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Ideas & suggestions |
1
last message by
xkyouchoux
2 months ago
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[FIXED] Mod Fails to Load Due to Missing `turbo-splitter` Item
posted by
asfoitio
2 months ago
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Bugs |
12
last message by
xkyouchoux
2 months ago
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Where is my biolab and Ag tower!
posted by
Iorek
2 months ago
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Ideas & suggestions |
1
last message by
Unusual_Danger
2 months ago
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[FIXED] error with elevated ramps
posted by
ganyong107
2 months ago
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General |
2
last message by
xkyouchoux
2 months ago
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[FIXED] quality-se compat
posted by
Iorek
2 months ago
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Bugs |
3
last message by
xkyouchoux
2 months ago
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[FIXED] Cryogenic Plant
posted by
Unusual_Danger
2 months ago
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General |
2
last message by
xkyouchoux
2 months ago
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