Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant, removes the space age casting recipes and molten metals, and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
Will pentapods d se be added?
posted by
ArkadiPorovozov
a day ago
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Ideas & suggestions |
1
last message by
xkyouchoux
a day ago
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[bug] I noticed the logistic slots appeared on cargo landing pads
posted by
cyprium
2 days ago
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General |
1
last message by
xkyouchoux
2 days ago
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Design Error
posted by
ganyong107
4 days ago
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Bugs |
1
last message by
xkyouchoux
3 days ago
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some ideas for more integration
posted by
Lao_Hua_Ji
6 days ago
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General |
0
last message by
Lao_Hua_Ji
6 days ago
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Cryogenic plant
posted by
Sanya26
6 days ago
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General |
0
last message by
Sanya26
6 days ago
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Optional dependencies for factories
posted by
JanK99
7 days ago
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General |
2
last message by
xkyouchoux
6 days ago
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Biolab
posted by
Eulenberg
9 days ago
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General |
2
last message by
Eulenberg
9 days ago
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Future additions
posted by
craftingk1
11 days ago
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Ideas & suggestions |
2
last message by
craftingk1
11 days ago
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SA enemies in SE?
posted by
Green-Cat-18
11 days ago
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Ideas & suggestions |
1
last message by
xkyouchoux
11 days ago
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new equipment
posted by
ganyong107
12 days ago
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General |
1
last message by
xkyouchoux
12 days ago
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Curious About the Mod’s Direction and Future Plans
posted by
asfoitio
13 days ago
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Ideas & suggestions |
2
last message by
xkyouchoux
13 days ago
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changelog formatting is wrong
posted by
Tetlanesh
15 days ago
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General |
2
last message by
Tetlanesh
15 days ago
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Turbo belts tech
posted by
Kamsta99
15 days ago
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General |
1
last message by
xkyouchoux
15 days ago
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Random Crashs after Mod-Installation
posted by
MoSII2710
20 days ago
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Bugs |
7
last message by
xkyouchoux
20 days ago
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[FIXED] incompatibilities
posted by
shamey
22 days ago
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General |
3
last message by
shamey
21 days ago
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[FIXED] Add Big Mining Drill?
posted by
theuberninja262
23 days ago
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Ideas & suggestions |
5
last message by
theuberninja262
22 days ago
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[FIXED] Compatibility with casting
posted by
isaubarreto
22 days ago
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General |
2
last message by
isaubarreto
22 days ago
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[FIXED] Restore Handcrafting for Basic Recipes
posted by
asfoitio
23 days ago
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Ideas & suggestions |
1
last message by
xkyouchoux
22 days ago
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[FIXED] Mod Fails to Load Due to Missing `turbo-splitter` Item
posted by
asfoitio
23 days ago
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Bugs |
12
last message by
xkyouchoux
23 days ago
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Where is my biolab and Ag tower!
posted by
Iorek
23 days ago
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Ideas & suggestions |
1
last message by
Unusual_Danger
23 days ago
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[FIXED] error with elevated ramps
posted by
ganyong107
23 days ago
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General |
2
last message by
xkyouchoux
23 days ago
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[FIXED] quality-se compat
posted by
Iorek
23 days ago
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Bugs |
3
last message by
xkyouchoux
23 days ago
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[FIXED] Cryogenic Plant
posted by
Unusual_Danger
24 days ago
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General |
2
last message by
xkyouchoux
24 days ago
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