Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
24 days ago
2.0
1.45K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

g [FIXED] Cryogenic Plant

a month ago

Given all of this is relatively new, this is to be expected.

There is a fatal bug where the standalone Cryo-plant does not compile on startup due to “glass” being a nonexistent item. May be a K2+SE compatibility bug due to the glass types being merged.

a month ago
(updated a month ago)

Given all of this is relatively new, this is to be expected.

There is a fatal bug where the standalone Cryo-plant does not compile on startup due to “glass” being a nonexistent item. It is due K2+SE compatibility bug due to the glass types being merged. Where K2 glass is prioritized over SE leading to the faulty recipe crash.

Love the idea and hope this gets fixed soon!^^

Would also love to perhaps see the Big Mining Drill standalone to be integrated as perhaps a Mk2 of the SE BMD.

a month ago

it was a k2se issue, I have added support for running k2se

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