Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
24 days ago
2.0
1.45K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

Carbon, bacteria and railgun turret

posted by JanK99 20 days ago
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0
last message by JanK99 20 days ago

Fusion

posted by Zuz_Zuz_Zuz 28 days ago
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6
last message by xkyouchoux 28 days ago

[bug] I noticed the logistic slots appeared on cargo landing pads

posted by cyprium a month ago
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1
last message by xkyouchoux a month ago

some ideas for more integration

posted by Lao_Hua_Ji a month ago
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0
last message by Lao_Hua_Ji a month ago

Cryogenic plant

posted by Sanya26 a month ago
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last message by Sanya26 a month ago

Optional dependencies for factories

posted by JanK99 a month ago
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2
last message by xkyouchoux a month ago

Biolab

posted by Eulenberg a month ago
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2
last message by Eulenberg a month ago

new equipment

posted by ganyong107 a month ago
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1
last message by xkyouchoux a month ago

changelog formatting is wrong

posted by Tetlanesh a month ago
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2
last message by Tetlanesh a month ago

Turbo belts tech

posted by Kamsta99 a month ago
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1
last message by xkyouchoux a month ago

[FIXED] incompatibilities

posted by shamey a month ago
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3
last message by shamey a month ago

[FIXED] Compatibility with casting

posted by isaubarreto a month ago
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2
last message by isaubarreto a month ago

[FIXED] error with elevated ramps

posted by ganyong107 a month ago
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2
last message by xkyouchoux a month ago

[FIXED] Cryogenic Plant

posted by Unusual_Danger a month ago
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2
last message by xkyouchoux a month ago