Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Furnaces, assembling machines, production chains.
Carbon, bacteria and railgun turret
posted by
JanK99
20 days ago
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last message by
JanK99
20 days ago
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Fusion
posted by
Zuz_Zuz_Zuz
28 days ago
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6
last message by
xkyouchoux
28 days ago
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[bug] I noticed the logistic slots appeared on cargo landing pads
posted by
cyprium
a month ago
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1
last message by
xkyouchoux
a month ago
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some ideas for more integration
posted by
Lao_Hua_Ji
a month ago
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0
last message by
Lao_Hua_Ji
a month ago
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Cryogenic plant
posted by
Sanya26
a month ago
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0
last message by
Sanya26
a month ago
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Optional dependencies for factories
posted by
JanK99
a month ago
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2
last message by
xkyouchoux
a month ago
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Biolab
posted by
Eulenberg
a month ago
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2
last message by
Eulenberg
a month ago
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new equipment
posted by
ganyong107
a month ago
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1
last message by
xkyouchoux
a month ago
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changelog formatting is wrong
posted by
Tetlanesh
a month ago
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2
last message by
Tetlanesh
a month ago
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Turbo belts tech
posted by
Kamsta99
a month ago
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1
last message by
xkyouchoux
a month ago
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[FIXED] incompatibilities
posted by
shamey
a month ago
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3
last message by
shamey
a month ago
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[FIXED] Compatibility with casting
posted by
isaubarreto
a month ago
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2
last message by
isaubarreto
a month ago
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[FIXED] error with elevated ramps
posted by
ganyong107
a month ago
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2
last message by
xkyouchoux
a month ago
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[FIXED] Cryogenic Plant
posted by
Unusual_Danger
a month ago
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2
last message by
xkyouchoux
a month ago
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