Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
20 hours ago
2.0
1.06K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

g Optional dependencies for factories

9 days ago

Since the dependencies changed, what do the standalone mods do if they are loaded? Do they change graphics, some stats or ar3 they kept just to prevent duplicate buildings?

9 days ago

I left it optional in case there is a mod that requires it you can still use it, I completely overwrite the standalone version

9 days ago

After looking at it it'll probably be better to do it now and make the buildings incompatible

New response