Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
14 hours ago
2.0
1.06K
Factorio: Space Age Icon Space Age Mod
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b [FIXED] quality-se compat

26 days ago
(updated 26 days ago)

quality-se only adds 3 modules.

if mods["quality-se"] then
    data.raw.recipe["quality-module"].category = "electronics"
    data.raw.recipe["quality-module-2"].category = "electronics"
    data.raw.recipe["quality-module-3"].category = "electronics"
    data.raw.recipe["quality-module-4"].category = "electronics"
    data.raw.recipe["quality-module-5"].category = "electronics"
    data.raw.recipe["quality-module-6"].category = "electronics"
    data.raw.recipe["quality-module-7"].category = "electronics"
    data.raw.recipe["quality-module-8"].category = "electronics-with-fluid"
    data.raw.recipe["quality-module-9"].category = "electronics-with-fluid"
end

so this will cause a crash.

the base quality mod needs to be enabled to get all 9 modules. it's a file in se

so, probably need to make 2

if quality-se add
module 1-3

if quality

add module 4-9

26 days ago
(updated 26 days ago)

I do have 9 modules on recent version of se, Ill look at bumping the required version

26 days ago

The quality mod from dlc is incompatible with space exploration so you should not be able to use it with this anyways. I checked on the minimum version of space exploration i require and with quality-se and space-exploration I have 9 quality modules, 4-9 are added by space exploration, so there should not be any issue.

26 days ago

but I will add a check when using them to make sure quality 4-9 exist so it does not crash

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