Space Exploration-Standalone Space Age content integration


Incorporates some of the space age machines and integrates them into space exploration: Stack inserters, foundry, cryogenic plant, and electromagnetic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant, removes the space age casting recipes and molten metals, and techs/recipes are moved around for all 3 buildings

Tweaks
22 hours ago
2.0
209
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

b [FIXED] quality-se compat

2 days ago
(updated 2 days ago)

quality-se only adds 3 modules.

if mods["quality-se"] then
    data.raw.recipe["quality-module"].category = "electronics"
    data.raw.recipe["quality-module-2"].category = "electronics"
    data.raw.recipe["quality-module-3"].category = "electronics"
    data.raw.recipe["quality-module-4"].category = "electronics"
    data.raw.recipe["quality-module-5"].category = "electronics"
    data.raw.recipe["quality-module-6"].category = "electronics"
    data.raw.recipe["quality-module-7"].category = "electronics"
    data.raw.recipe["quality-module-8"].category = "electronics-with-fluid"
    data.raw.recipe["quality-module-9"].category = "electronics-with-fluid"
end

so this will cause a crash.

the base quality mod needs to be enabled to get all 9 modules. it's a file in se

so, probably need to make 2

if quality-se add
module 1-3

if quality

add module 4-9

2 days ago
(updated 2 days ago)

I do have 9 modules on recent version of se, Ill look at bumping the required version

2 days ago

The quality mod from dlc is incompatible with space exploration so you should not be able to use it with this anyways. I checked on the minimum version of space exploration i require and with quality-se and space-exploration I have 9 quality modules, 4-9 are added by space exploration, so there should not be any issue.

2 days ago

but I will add a check when using them to make sure quality 4-9 exist so it does not crash

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