Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
20 hours ago
2.0
1.06K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

i SA enemies in SE?

14 days ago

Is this possible? because the everything on Nauvis mods add the gleba enemies and demolisher to nauvis. Because i don't know, having bitters everywhere is just ruining the "new planet" feeling. Might be just me.

In case this will be attempted, just as a warning, aparently you NEED gleba water, yes, not just water or gleba land but gleba water, or else the enemy bases will NOT generate.... fun fact, you place landfill all around a gleba nest, no new units will be created even if the building is there, still intact.

14 days ago

I have no current plans to add gleba plants or enemies. That would be a lot bigger than just a building and some recipes and I don't really feel comfortable redistributing that. That would be a lot of work, and if they take it down then it would be for naught. At least these other mods are lot smaller in scope

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