Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
20 hours ago
2.0
1.06K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

i Curious About the Mod’s Direction and Future Plans

15 days ago

In the latest update, I noticed that some original features were split into separate mods, which feels a bit more complicated than before.

There was also an earlier update that removed all dependencies, showing some major shifts in direction. This made me a bit unsure about the mod’s long-term plan and what to expect in future updates.

I really appreciate your continued work and would love to hear a bit about your development roadmap if you’re open to sharing it.

15 days ago
(updated 15 days ago)

I decided to split it up into separate mods just so everything isn't crammed and if someone only want part of it they can install what they want instead of forcing everything. They are pretty complete now par bug fixes or adding support for other mods.

This mod will be pretty much a pack that requires the other mods and any future additions. I am working on integrating biochamber and captive biter spawners,biter eggs into biological science

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