Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
a month ago
2.0
1.67K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

b Random Crashs after Mod-Installation

2 months ago
(updated 2 months ago)

Hey,

after installing your mod, Factorio crashes randomly.

https://pastebin.com/2A7GbwGm

It doesn’t show any crash screen, but it does generate a logfile.

Greetings,
MoSII

2 months ago

Please us https://pastebin.com/ or something like that if your not going to post it here

2 months ago

EDIT :) Thanks

2 months ago
(updated 2 months ago)

The call stack shows a script from factorissmo-2-notnotmelon crashed, I would post there as well, cause I don't make any runtime changes. Can you tell me what your doing when it crashes? I'll check and see if its anything I changed

https://mods.factorio.com/mod/factorissimo-2-notnotmelon

2 months ago

Basically, I haven't done anything. Sometimes it crashes in remote view. Sometimes it crashes in the middle of a train ride. Or even on the start screen.

2 months ago

Was your mod setup stable and running before installing mine? Im running your mod list for the past 30 minutes and have not crashed.

2 months ago

Sure, I’ve run my modlist for 120 hours of playtime without crashes.

2 months ago

Can you either open an issue on my github for this with your save or add your save to the issue on factorissmos github so I can check with your save cause I have no idea whats causing it

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