Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
20 hours ago
2.0
1.06K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

b Random Crashs after Mod-Installation

23 days ago
(updated 23 days ago)

Hey,

after installing your mod, Factorio crashes randomly.

https://pastebin.com/2A7GbwGm

It doesn’t show any crash screen, but it does generate a logfile.

Greetings,
MoSII

23 days ago

Please us https://pastebin.com/ or something like that if your not going to post it here

23 days ago

EDIT :) Thanks

23 days ago
(updated 23 days ago)

The call stack shows a script from factorissmo-2-notnotmelon crashed, I would post there as well, cause I don't make any runtime changes. Can you tell me what your doing when it crashes? I'll check and see if its anything I changed

https://mods.factorio.com/mod/factorissimo-2-notnotmelon

23 days ago

Basically, I haven't done anything. Sometimes it crashes in remote view. Sometimes it crashes in the middle of a train ride. Or even on the start screen.

23 days ago

Was your mod setup stable and running before installing mine? Im running your mod list for the past 30 minutes and have not crashed.

23 days ago

Sure, I’ve run my modlist for 120 hours of playtime without crashes.

23 days ago

Can you either open an issue on my github for this with your save or add your save to the issue on factorissmos github so I can check with your save cause I have no idea whats causing it

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