Space Exploration Integration: Standalone Space Age Buildings


Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.

Content
a day ago
2.0
1.10K
Factorio: Space Age Icon Space Age Mod
Logistics Manufacturing

i [FIXED] Add Big Mining Drill?

25 days ago

Just what it says in the title. Would it be possible to add the big mining drill from Space Age to this mod? Since the standalone mods are now mutually exclusive to this one, it's no longer available in the world I started. I know there are already higher tiers of mining drill in Space Exploration, but the reduced ore drain and auto-stacking output are extremely useful, and it looks dope as hell.

Thanks for making this mod, and thank you for your time!

25 days ago

I already enable stacking for miners, which reminds me I need to add it to the K2 miners, I dont really want to add another miner thats basically the same as the aais big miner drill. Tho I can look at adding resource drain to some of the more advanced miners

25 days ago
(updated 25 days ago)

honestly i may revert removing the buildings in the mod and only keep turbo belts in the mod, and require the mod portal ones again

25 days ago

That makes sense. Honestly, my main reason for asking for this is because the SA big drill just looks so cool. Whatever you do, its cool.

Thanks for your prompt response!

25 days ago

i have uploaded new version that removes the incompatibility of the standalone space lib

24 days ago

Really? Sweet, thank you! After your last reply, I didn't think you would actually do it! Thank you for taking the time to do that, I really appreciate it!

New response