Factorio+
v.2.0.02 - Space Age support
(Leave feedback in discussion for Space Age bugs/balance/settings etc, cheers!)
A native vanilla addition mod that tweaks and adds content on top of the vanilla game experience.
Recommended - Factorio 2.0 base game (with Quality and Elevated Rails full support)
All using new and original art!
Notable Gameplay Additions (TLDR...)
- Crash site quick start - Crash sites now have a basic power generator, lab and assemblers.
- Turret veterancy - Turrets upgrade all stats with the more kills they get (without being moved).
- Abandoned Bases - These old bases seem to be filled with old turrets and potential loot.
- New resources - Options to get the usual materials, through different means
- New Weapons and Enemies - The combat is slowed down, to make fights easier to react, especially with new stuff to shoot and be shot by!
- Just loadsa new stuff! - Vehicles, crafting machines, logistics, power, you name it - we got it!
New Stuff in Detail:
Logistics
- Mini Roboport - A small roboport to help connect bases together cheaply.
- Robo Superport - A massive robot hub serving a very large area, with many more charging points.
- Loaders - Direct belt based inserters, which match the input of the belt and doesn't require power. But they are a bit space inefficient.
All belts rebalanced to move at 'frame happy' rates and divisible by 2, and their costs scale a little less:
- Basic belts (8/s)
- Belts (16/s)
- Fast belts (32/s)
- Express belts (48/s)
- Turbo belts (54/s)
- Sonic belts (70/s)
Storage
Storage is a little more sparse, but new options make it scale larger
- Storage Huts - 2x2 medium storage.
- Storage Warehouses - 5x5 large storage.
- Strongbox - Tough small 1 stack storage to keep something valuable safe.
- Larger Logistics Storage - Logistics versions of Huts and Warehouses (buffer, provider etc.)
Additional Buildings
Crafting Machines
- Mini Assembling Machine - A small efficient assembler that can only craft with 2 ingredients.
- Basic Electric Furnace - A crude and inefficient electric furnace to get started with.
- High Powered Machine Press - Get 2 for 1 on basic single ingredient components!
- Mini Electric Smelter - A small electric smelter, useful for fast replacing steel furnaces.
- Large Stone Furnace - A bigger version of a stone furnace
- Steel Forge - An even bigger version of a steel furnace, the fastest you'll get without electricity.
- Electric Foundry - A large , slightly productive version of an electric furnace
- Heatpipe Interchange Smelter - Use your nuclear plants to fuel these high tech forges
- Factory - It wouldn't be Factorio without a factory! A huge productive assembling machine, no drinks allowed.
- Compressor - Force certain materials back together with this fella.
Resources
- Water Wells - Use pumpjacks to bring up water from aquifers
- Natural Gas - Simple fuel, ready to be used as is or processed into petroleum and sulphuric acid.
- Geothermal Steam - Free steam, just lying around, waiting to power your generators!
- Sand - Required for glass, landfill, and late game electronics.
- Bauxite (Aluminium) Ore - Late game ore for more complex items.
- Deadwood (Wood) Fields - Mine trees... using a sawmill!
- Goblin Ore - A tough rich mixed ore containing random amounts of Copper, Iron, Stone and Coal which you'll need to sort through.
Resource Extraction
- Large burner miner - A large and fast miner for the electricity-shy engineer.
- Electric Grinder - A slow, large and very efficient miner capable of getting much more ore out of what is available.
- Steam Powered Turbine Miner - Use steam to power these incredible miners, the hotter it gets, the faster it mines!
- Sawmill - Forget punching trees, mine trees instead.
- Gas Extractor - To extract pressurized gas wells like natural gas and steam.
- Large Water Pump - Sometimes you just need a lot of water very fast.
Radar
- Listening Post - Small radars that are better to keep track of your base, than to scan the mysteries beyond.
- Large Radar - Very slow radar that can uncover the black shroud much further than regular radars.
Power
- Large Solar Panel - Like a solar panel, but large.
- Solar Array - Like a large solar panel, but even largerer.
- Medium Wooden Electric Pole - Early electric pole that is a bit more coverage than a medium pole, but takes up a little more space.
- Huge Metal Electric Pole - These massive OWLs span great distances with ease.
- Electrical Grid Distributor - Large substation facilities that can create a very large coverage, but don't have a good connection range.
Vehicles
- ATV - Early game golf cart to putter around in, with fragility to match!
- Speeder - A Late game dune buggy meets indy car to blaze between outposts.
- Transporter - A big truck to haul lots of stuff to your building projects.
- Dozer - A huge unstoppable force capable of felling trees, rocks and structures with ease.
- Half-Track - A mid game vehicle with multiple different configurations of mid tier weaponry.
- Flame Tank - A small tank that spits out fire.
- Tank - The tank is now a tank, as in it's much larger and has a bigger presence.
Turrets
- Pistol Turret - At the start of the game, defend your base with what is essentially a pistol on a stick while you gallivant.
- Shotgun Turret - Its a shotgun on a turret.
- Rocket Turret - Its a rocket launcher with electronics inside.
- Cannon Turret - Use your tank cannons as base defence
- Mortar Turret - Mid game artillery option, good for harassing static enemies.
- Sniper Turret - Shoot things far away in a thin arc to create deadly corridors.
- Chaingun Turret - Spray and pray in turret form.
- Gauss Cannon - A Laser turrets more powerful, and explosive cousin.
Fuel
Fuel has distinct efficiencies, some are good for powering smelting, others have longevity or high density, others are better for vehicles and/or trains.
- Jet fuel (old rocket fuel)
- Rocket Fuel
- Petroleum
- Natural Gas
- Charcoal
Weapons
- Hand Cannon
- Mortar
- Sniper Rifle
- Minigun
- Plasma Blaster
- HE Grenades
- FLAK grenades - Fill a grenade full of piercing ammo and blast it out in a big radius
- SPAM grenades - A cluster grenade filled with cluster grenades.
- Molotov cocktails
Ammo
- Explosive Shotgun/Magazine
- Nuke Shotgun/Magazine/Cannon Shells
- Depleted Uranium Shotgun Shells/Cannon shells
- Piercing Shotgun Shells/ Cannon Rounds
- Micro Missiles
- Explosive rounds have larger explosive radii
- Sticky Napalm
Tech
- Advanced tools - Multiple stages of tech that help increase your reach size, pickup size, crafting and mining speed.
- Inventory Capacity - Multiple stages of tech that increases your default inventory size.
- Advanced Repair Packs - Upgraded repair pack repairs faster, and more hitpoints.
Terrain Tiles
- Landfill - Only fills in shallow water (but it's cheaper)
- Deepwater Fill - Fills in deep water
- Placeable Shallow Water
- Tarmac - Speed bonuses for vehicles!
Enemies
- Boss Biters - Very rare and mega sized biters to help encourage you into building that rocket sooner.
- Enemies reworked to be bigger and are coloured to their archetype.
- Swarmers - They're small and there's lots of them, getting all up in your everywhere.
- Tankers - Built to last and draw fire away from turrets using physical and piercing damage.
- Blasters - These biters will explode if they get close enough to trigger themselves. Killing them reduces their radius and damage on death.
- Webbers - Their spit will stop you dead in your tracks.
- Flamers - Ranged fire spreading menaces.
- Alien Chunks - Dropped from evolved enemies and spawners: Allowing you to research new bio tech.
- Acid worms - Scale larger and stronger than before, but they do have a minimum firing range.
Bio Tech
- Use meaty-chunks, wood and water to create bio science packs.
- Upgrade your player's health and speed through research.
- Bio Fuel - Questionable and eco-friendly (depending on who you ask).
- Air purifier - Work against your pollution spewing ways with these powered filters
- Health packs
- Healing Grenades
New Intermediate Items
- Vehicle Chassis
All vehicles now use this as a base - Laser
All recipes using lasers now use this - Turret Base
All turrets use this as a base
Settings
- Day length
Set the length of day to 6, 12 or 24 minutes long to change the difficulty of using Solar and Accumulators. - Enemy health
Scale enemies hitpoints to make dealing with biters and abandoned bases easier or harder (0.5x, 1.x, 1.5x, 2x and 3x). - Science pack recipe difficulty
Changes the science pack ingredients to be simpler or more complex depending on the setting (East, Normal, Hard, Extreme) - Rocket Goal
Change the amount of ingredients and/or time cost to create the rocket to complete the base game (Hidden when playing Space Age) - Crashsite Quickstart bonuses
Toggle the crash site on/off and add more resources and equipment to the space ship to give a quick boost to your early game.
Other Base Game Changes
- Changed and added recipes to be more intuitive (like cars) and generic (like turret bases).
For example, a gun turret recipe is a turret-base and a submachine-gun. - Enemies and weapons rebalanced so player tech doesn't exponentially run away in combat power.
(The base vanilla game gives players many new tech and weapon advantages over time (such as +damage) that the power creeps exponentially compared to biters. So to balance this, weapon upgrades only increase it by around 10-20% each research.) - Explosives now have falloff damage radii, doing more damage in the epicenter compared to the edge, most explosives now have a larger radius.
- Shallow water can be walked and driven on and allow you to get to other islands easily. This slows down movement and vehicles.
- Rocks are bigger (but give more resources).
- Combat robots last for 8 hours (but cost more).
- Smaller inventory, but each armor gives progressively more inventory space. (And even more inventory space via research).
- Slower grenade cooldowns.
- Slower Healing cooldowns. (5s instead of 1s - but there are more ways to heal, with health upgrades)
- Cook that fish (mmm tasty!)
- Tank is 2x larger.
- All equipment grids and equipment have had their sizes changed (all equipment has viability, even old stuff!)
- Hitscan bullets have trails (pistol, smg, defenders, gun-turrets etc.)