Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons.

Overhaul
11 days ago
0.18 - 2.0
16.7K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

i New moduls

2 months ago
(updated 2 months ago)

Hello.
I have an idea for three unusual modules, and I would like to offer them to you.

Look sharper

1.Autonomy Module

Description:
The module adds a built-in battery to the machine that is charged by the power grid and allows the machine to run without being connected to power.

Prescription:
- Level 1: 2 batteries, 2 processors, 5 steel plates.
- Level 2: 4 batteries, 4 processors, 10 steel plates, 1 autonomy module t1.
- Level 3: 8 batteries, 8 processors, 20 steel plates, 1 autonomy module t2.

Characteristics:

Battery capacity (improves with quality):
- Level 1: 1 MJ
- Level 2: 2 MJ
- Level 3: 4 MJ

Energy consumption:
- Level 1: + 10%
- Level 2: + 20%
- Level 3: + 40%

Logic:
An invisible and intangible battery appears under each factory when a module is installed, which is charged from the grid and has a volume equal to the sum of the volumes from each module. This battery should (ideally) only power its own machine.

2.Defense Module

Description:
The module protects the machine from enemy attacks by temporarily disabling it when attacked and stunning enemies.

Recipe:
- Level 1: 2 steel plates, 2 processors, 1 Discharge Defense.
- Level 2: 4 steel plates, 4 processors, 2 Discharge Defense, 1 defense module t1.
- Level 3: 8 steel plates, 8 processors, 4 Discharge Defense, 1 defense module t2.

Characteristics:

Discharge Attack Disengagement Time:
- Level 1: 10 seconds
- Level 2: 7 seconds
- Level 3: 5 seconds

Stuns enemies (improves with quality):
- Level 1: Slows enemies for 2 seconds. Damage 10
- Level 2: Slows enemies for 4 seconds. Damage 20
- Level 3: Slows enemies for 6 seconds. Damage 30

Energy Consumption:
- Level 1: +20%
- Level 2: +30%
- Level 3: +40%

Logic:
When the machine takes damage, it shuts down and is inactive for a few seconds, but releases 1 Discharge Defense charge per module. The disable time is counted as the sum of the time from each module. The attack recharges for 2 seconds.

3.Transport Module

Description:
The module allows the machine to automatically pick up items from nearby conveyors and containers

Recipe:
- Level 1: 2 processors, 2 manipulators, 5 steel plates.
- Level 2: 4 processors, 4 manipulators, 10 steel plates, 1 transport module t1.
- Level 3: 8 processors, 8 manipulators, 20 steel plates, 1 transport module t2.

Characteristics:

Transfer rate (improves with quality):
- Level 1: 4 items per second.
- Level 2: 8 items per second.
- Level 3: 16 items per second.

Energy Consumption:
- Level 1: +20%.
- Level 2: +30%
- Level 3: +40%

Logic:
The machine checks the amount of ingredients. If there are not enough, it checks first the convoys 1 cell from the edge of the machine for ingredients. If there are no convectors, it checks the nearest containers.

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