Factorio+

by fishbus

A mod that builds upon and tweaks the vanilla experience with a little bit of everything: crafting, furnaces, resources, turrets, vehicles, enemies and weapons. [Built for base 2.0 Factorio - Works with Space Age]

Overhaul
15 hours ago
0.18 - 2.0
22.3K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Manufacturing Power Storage

b [Fixed]Cannot load mod

9 months ago

Whenever I try to load this mod I get following error:

Failed to load mods: factorioplus/equipment.lua:274: attempt to index global 'item_sounds' (a nil value)
stack traceback:
factorioplus/equipment.lua:274: in main chunk
[C]: in function 'require'
factorioplus/data.lua:19: in main chunk

I have DLC but I've tried to turn of all other mod and still got this error

9 months ago

Did this mod always require base 1.1? Ive been playing it on base 2.0 and all the sudden it wont load on our long saved game after a restart

9 months ago

Same error for me!

9 months ago

Heya,

For some reason it doesn't seem to crash for me running the base game 2.0, I've put in a include for item_sounds just in case.

let me know if it's still broken in the latest update 1.5.30

9 months ago

Hi . i've got this - Error while running setup for entity prototype "express-loader" (loader): next_upgrade target (turbo-loader) must have an item that builds it that isn't hidden.

To resolve issuei need turn off Factorio + mod

9 months ago

Oh, its working in 2.0.15 (last stable version). I didn't realize that I have experimental. It is working in 2.0.17 which was the version I had when I was reporting first bug. Unfortunately 2.0.19 (last experimental version) has new problem:

Failed to load mods: Cannot serialise ttype=function

9 months ago
(updated 9 months ago)

I will only make sure it works on latest, and not experimental as this may be addressed by Wubes side before they push an update and include any update info on modding api.

Also make sure to make another thread if you get a different error to the one mentioned at the top of the thread so we can keep track of it!

And also the branch version of Factorio, this helps narrowing down the cause and potential fixes.

Cheers

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