Extremely Fluffy Modpack


Installs the ten fluffy_penguin material mods (Antimony, Cadmium, Caesium, Gallium, Magnesium, Molybdenum, Neodymium, Phosphorus, Tellurium, Radioactive Elements), the twelve BZ mods in their 2.1 legacy versions and trikop's Bismuth and Manganese, turns on the BZ mods' optional extra content and adds Milestones sections for the BZ mods, Bismuth and Manganese. Recommends Milestones, Flare Stack and Valves. Base game only, without Space Age or Quality; owning Space Age is required.

Mod packs
a day ago
2.1
25
Factorio: Space Age Icon Space Age Mod
Manufacturing
Owner:
fluffy_penguin
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
a day ago
Latest Version:
0.1.1 (a day ago)
Factorio version:
2.1
Downloaded by:
25 users

Extremely Fluffy is a modpack. It installs the ten fluffy_penguin material
mods, the twelve BZ mods in their Factorio 2.1 legacy versions, and trikop's
Bismuth and Manganese. The legacy versions are Morganni's forks of Brevven's
mods; BZ Library comes with them. The pack turns on the BZ mods' optional
extra content. The material mods use BZ metals, chemicals and machines in
their production chains, and supply materials back to BZ recipes.

Factorio 2.1.23 or later. Base game only: disable Space Age and Quality.
Every legacy BZ mod excludes Space Age. You still need to own Space Age,
because Phosphorus and Radioactive Elements use spoiling.

Start a new game. Expect more buildings and production steps than in the base
game, including alloy making, chemical treatment, crystal growth and isotope
processing. The pack itself adds no recipes. It changes eight startup
defaults and adds Milestones sections for the BZ mods, Bismuth and
Manganese.

Included mods

fluffy_penguin material mods

Mod What it adds
Antimony Antimony metal, bearing alloys and a temperature-controlled memory workshop
Cadmium Fume scrubbers that recover cadmium from smelter air; plated hardware
Caesium A hidden ore found with survey stations; catalysts, scintillators and atomic clocks
Gallium Gallium and arsenic from ash; crystal growing for wafers and seeds
Magnesium Solar evaporation ponds, heated evaporators and light metal
Molybdenum A crude oil distillation tower, catalysts, molybdenum steel and superalloy
Neodymium Rare-earth separation from stone, magnets and wind turbines
Phosphorus White phosphorus that ignites when left waiting; combustion heat and stable red phosphorus
Tellurium Trace recovery from copper smelting; tellurium copper and optical crystals
Radioactive Elements Isotope cartridges from reactors and hot cells for science, rockets and modules

BZ mods, Morganni's 2.1 legacy versions

Mod What it adds
Aluminum Aluminum, alumina, cables and alloys
Graphite & Diamonds - Legacy Graphite, diamonds, graphene and other carbon materials
Salt & Chlorine Salt and chlorine; changes to advanced circuit production
Foundry Foundry buildings for making alloys
Natural Gas A natural gas resource and early plastic production
Noble Metals Silver, gold, platinum and palladium; changes to processing units
Lead - Legacy Lead ore and plates for ammunition, pipes, batteries and other recipes
Silica & Silicon - Legacy Silica, silicon and basic fiber optics
Tin - Legacy Tin, solder and related intermediates
Titanium - Legacy Titanium for low density structures, flying robot frames and other recipes
Tungsten Wolframite ore, tungsten plates, tungsten carbide and rocket engine nozzles
Zirconium - Legacy Zircon, zirconia, zirconium and related materials

BZ Library is installed as a dependency
of the BZ mods.

trikop material mods

Mod What it adds
Bismuth Bismuth ore and metal; solder, thermoelectrics and polonium targets with the mods above
Manganese Manganese and alloys made with it

How the material mods use BZ

The material mods have their own BZ integrations. BZ supplies inputs and
machines for the added processing stages; the material mods also add alloys,
chemistry and electronics to BZ's recipes. Some connections are required
steps and others are alternative recipes unlocked by research.

The table describes the legacy BZ versions included here, with the pack's
startup defaults. It does not include Krastorio 2 or Space Exploration routes.

BZ material or machine What it does in the material mods
Tin and lead Antimony makes Babbitt bearing alloy and antimonial lead. The alloys go into bearings and lead parts, including Caesium sorter shielding and Neodymium separator linings.
Noble Metals mainboards Antimony adds one phase-change memory per four mainboards. Processing units that use those boards inherit the memory through them.
Zirconia and tungsten Antimony uses zirconia in annealing chambers and process heaters; the heaters also take tungsten plates.
Silicon solar cells and silica Cadmium keeps the silicon solar-panel recipe and adds a separate thin-film recipe with cadmium telluride and silica. Both make ordinary solar panels.
Coke, graphite and hydrogen chloride Cadmium uses coke in its reduction charge, graphite in impregnated filters, and graphite and hydrogen chloride in plating electrolyte.
Tin ore, silica and alumina Caesium sorting recovers tin ore and silica; carbonate processing recovers alumina.
Titanium, graphite and tungsten Caesium clock chambers use titanium and a graphite getter. Ore sorters use tungsten for their X-ray anodes.
Natural gas wells Caesium well treatment also works on BZ natural gas wells.
Noble Metals CPUs Gallium adds one semiconductor package per CPU at fabrication. Processing units using those CPUs receive their packages through them.
Alumina and silica Gallium can recover either from purified mineral residue with acid and water. Aluminum processing can also yield mineral residue.
Foundries Gallium arsenide is made in a suitable BZ foundry; Neodymium casts magnet-alloy billets there before making magnets.
Aluminum alloys Magnesium becomes the alloying metal in aluminum 6061 and 2219.
Silicon and silica Magnesium uses silicon in prepared silicothermic charges and offers magnesiothermic silicon production from silica.
Chlorine and titanium Magnesium's titanium Kroll route chlorinates ore, reduces the chloride with magnesium, and returns most of the magnesium as magnesium chloride.
Chlorine and zircon Magnesium's Zirconium Kroll process turns 10 zircon and 10 magnesium into 30 zirconium sponge and 9 magnesium chloride, using coke and chlorine. Chlorination also returns silica.
Alumina, platinum and tungsten Molybdenum uses alumina in catalyst preparation, platinum in rhenium catalysts and tungsten in superalloy.
Foundries BZ foundries make Molybdenum's dry alloys. Each electric foundry also takes two molybdenum oxide for its heating elements.
Hydrogen chloride Neodymium uses it to leach monazite into rare-earth liquor.
Aluminum 6061 and carbon fiber Neodymium uses both in its wind turbines.
Palladium, zirconia and alumina Neodymium's optional dysprosium-doped capacitor recipe makes 15 capacitors instead of 10 in the same time.
Coke, silica and chlorine Phosphorus uses coke and silica in prepared furnace charges, and chlorine to make chlorinated phosphorus for solvent production.
Silicon and Noble Metals CPUs Phosphorus makes doped silicon for the CPU chain.
Gold ore Tellurium's gold telluride roasting makes gold ingots and tellurium residue, with silver and bismuth ore as byproducts. Its research follows both Tellurium processing and Gold processing.
Lead and tungsten plates Radioactive Elements uses lead in hot cells and gamma chambers, replacing part of their concrete. Tungsten replaces the concrete in daughter generators.

The family connections still apply: phosphorus combustion heat can run
Magnesium's heated evaporators; Gallium supplies crystal products to Caesium;
Cadmium filters recover more rhenium in Molybdenum's roasting; and Tellurium
and Bismuth supply thermoelectrics. Bismuth also supplies Radioactive
Elements' polonium targets. Manganese's mangalloy goes into several family
buildings, and its bismanol into Neodymium's motor recipes.

BZ extra content

The pack sets these eight startup defaults. Each remains editable in
Settings → Mod settings → Startup.

BZ mod Startup setting Pack choice What it turns on
Silica & Silicon Enable more intermediate recipes Yes Silicon wafers, solar cells and silicone as extra production steps
Lead Add more items and entities Yes (also BZ's default) The lead expansion bolt and the lead chest
Foundry Add refractory recipes (experimental) Yes Foundry recipes that use refractories to get more plates
Graphite & Diamonds Enable carbon black Yes Carbon black as a byproduct, mainly used for plastic
Graphite & Diamonds Reuse grinding grit Yes A chance to get diamond grinding grit back in recipes such as low density structures
Tin Enable more intermediates Tinned cable & Bronze Tinned cable and bronze
Tungsten Enable more intermediates CuW Copper-tungsten alloy
Zirconium Enable cermet Yes Cermet, made from ceramics and metals

Factorio keeps a stored startup value when a default changes. If you have
already run these BZ mods, your old values remain until you change them in
Settings → Mod settings → Startup. Installing the pack does not overwrite
them. You can also turn the extras off there.

Milestones

If you use the Milestones mod,
the pack adds three sections:

  • BZ: 27 key items, from lead plates to graphene, in research order.
    Milestones' own BZ sections only load with Brevven's original mods, not with
    the legacy versions in this pack. Silicon wafers and cermet are left out
    when their BZ extra content is off.
  • Bismuth: bismuth plate, bismuth glass and solder.
  • Manganese: manganese plate, bismanol and mangalloy.

Each family mod adds its own section too. New maps get the sections automatically. On an existing save,
press Reset in the Milestones settings and confirm to add them; this also
discards your own edits to that list.

Recommended and optional mods

Factorio installs recommended (+) dependencies by default; you can disable
them.

Recommended mod Purpose
Milestones (1.5.2+) Track progress; the pack adds BZ, Bismuth and Manganese sections, and each family mod adds its own.
Flare Stack Burn surplus fluids; recommended by Molybdenum.
Valves Overflow valves for fluid networks; recommended by Molybdenum.

Optional (?) dependencies are opt-in:

Optional mod Purpose
Elevated Rails More rail layout options without Space Age.
Factory Planner (2.1.21+) Plan production chains and machine ratios.
Rate Calculator (3.4.2+) Inspect production and consumption rates in a build.
Factory Search (1.15.0+) Locate production, consumption and stored materials.
Bottleneck Lite (1.4.1+) Spot machines waiting for inputs or output space.
Informatron (0.5.0+) Read integrated help, including Antimony's workshop guide.
Even Pickier Dollies Move machines; scripted machines are untested.

Starting a game

  1. Disable Space Age and Quality, install the pack, and review the BZ startup
    settings before starting a new map.
  2. Leave room around the starting area for extra production districts and
    foundries.
  3. Start surveying for Caesium before you need it.
  4. Give the salt works tank storage for the night.
  5. Plan phosphorus handling before a large stock builds up.
  6. Keep a seed reserve before you expand wafer production.
  7. Use Factoriopedia, or the optional Factory Planner, to follow the combined
    recipes.

Credits

The ten material mods are by fluffy_penguin. The BZ mods are by
Brevven (MIT, except Foundry and Natural Gas, which are CC BY-SA 4.0);
Morganni maintains their 2.1 legacy versions. Bismuth and Manganese
are by trikop. The eight startup setting choices come from Very BZ
(MIT, Copyright (c) 2021 Brevven). Thanks also to the authors of the recommended
and optional mods.

The thumbnail and banner show the included mods' own tiles: the ten family
tiles, the BZ element tiles by Brevven (MIT), and the Bismuth and Manganese
tiles by trikop (MIT). Foundry and Natural Gas are not pictured. Factorio artwork belongs to Wube Software; each included mod lists its
own additional credits and licenses. The pack does not redistribute the other
mods.