I don't think that this mod has the capabilities to handle this situation properly. To be clear, SE is crashing on its own, there's no code in this mod that is wrong - they simply have assumptions that aren't true in this state.
While I can prevent the game from crashing by using some portions of their API, it doesn't actually produce a good state within the game, so it's not something I'd want to support.
In my opinion, the best solution involves SE either exposing an API for preventing/allowing respawning, or internally detecting this situation and preventing the respawn. This mod has no APIs of its own, but if they need some methods, I can create them.