The use case I'm interested in is being able to place collectors throughout a factory design to verify complete coverage of the design. As it is, I can make a layout in the sandbox, but since collectors can't be placed in the sandbox I have no way to verify complete coverage in the sandbox (let alone even make a blueprint containing any number of collectors regardless of coverage areas). The only way to verify coverage is by taking the design as a blueprint back to Fulgora, finding a place to be able to put it down (as ghosts is fine) and add collectors to it. If there is an area that is too tight to be able to fit a collector, that would mean the design has to get reworked.
Granted, this specific use case is probably not super necessary because collectors are a single tile and have a large coverage area that can stretch a nearby collectors coverage area as well, so the likelihood of being unable to add full coverage without reworking sections entirely is fairly low. Though, the secondary use case of just being able to put down collectors at all to be able to creat blueprints with them regardless of coverage still stands.
I did some digging, and apparently surfaces don't have any lightning properties, only planets have them, and I'm not seeing any way to create new planets at runtime (the planets table appears to be read only), so that limits the functionality (you'd have to decide on a limit to the number of lightning enabled sandboxes, though this could possibly be configured with a mod startup setting)