All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
5 months ago
1.1 - 2.0
11.3K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Has anyone actually finished this?

a month ago

I have no idea where other people may be up to in this mod.

I'm wondering whether I'm trailblazing here, or people have completed the progression, and if there were severe balance issues then these would have come up already.

I'm thinking that the SE sciences were more expensive because of the chains which go into them - as expected. No surprises there tbh. The fusion science and matter science are kinda too expensive imo, because they chew on stuff that they arguably shouldn't. But abusing the ability to make broad fusion science on the ground with the much cheaper recipe it isn't anything I would whinge over.

But, the exotic science.... Wow, that stuff is way, way, way too overpriced. It might be bearable with base game rocket launch costs (though I question even that). It's not just the resource costs either. I chose 1000h ago to go with a hybrid base which is mostly belt based, and 90 items (x multiple lanes) per second will bottleneck me on circuits for making this. A rail base would have bottlenecked me because essential components have stack sizes of 1. And I even considered pumping molten metal to small independent bases which would remake basic components and rail out finished products. The 2.0 fluid system is not up to this.

So, question is simple- am I the first one here, finding this brick wall of factorio's limits and having to set up like 1SPM when I've been aiming for more like 100SPM up till now? Or have others done this and decided "this is fine"?

a month ago

I don't know for certain. There were some people who were pretty far in 1.1, but you might be the leading edge for 2.0 players... or you could just be more talkative than most.

But abusing the ability to make broad fusion science on the ground with the much cheaper recipe it isn't anything I would whinge over.

FYI, that's probably going to go away at some point in the future. Those two recipes originally made different items, and it's really not clear why they ended up conflated the way they did.

But, the exotic science.... Wow, that stuff is way, way, way too overpriced.

Exotic's pretty damn wacky for sure. Though, on the other hand, unless you're getting into infinite techs it isn't actually used for a great deal other than the "make the 248k element" process. Perhaps the idea is to just have that grinding out slowly in the background while doing DSS 2-4? I don't know if that works out in practice though; my own playthrough is nowhere near that point (and basically stalled anyway).

10 days ago

FYI, that's probably going to go away at some point in the future. Those two recipes originally made different items, and it's really not clear why they ended up conflated the way they did.

IMO, that makes matter science too expensive, makes tier 2 bots unacceptably too expensive and makes them very unacceptably not able to be crafted locally, planetside, on outpost planets. Please consider bot recipes if proceeding with this.

As for exotic - I'm not sure where I messed the math up. It is not as bad as I thought. I batch crafted enough for a science I really needed, and instead of about 1000 I wound up with over 10k. I still haven't automated it nor run out. So I retract my whinge.

7 days ago

I should clarify. The plan isn't to get rid of the cheap recipe, but to split them back into making different items. The expensive recipe will be for fusion science, and the cheap one for everything else. I was not aware of it also being used for matter science, but that would proooobably also be the cheap item? I'd have to look into it.

6 days ago

That sounds more reasonable. If the only change was to fusion science 2 recipes, requiring the more expensive version, I don't think I'd have any major complaints. I mean, the bots are already kind of too expensive - but only in the context that they are a comodity item. But Fusion science 2 is debatably too cheap.

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