All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
3 months ago
1.1 - 2.0
11.0K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g Modpack would work without space exp?

a month ago

Hey! Just asking if the modpack would work without the space exploration mod? Or it is too much integrated into the tree? I hate all kind of space related stuff to factorio because i think its just dumb.

a month ago

There's a lot of stuff specifically for integrating all the bits and pieces with the SE progression, so removing it isn't really viable.

11 days ago

Personally I would already be happy if I could disable the CME like in the base SE, but ATOM hides that particular setting.

8 days ago

That's probably a bit out of my scope. But if you're willing to do local edits I can tell you how to unhide that setting.

4 days ago

Hm, I think I already figured out which line I would need to comment out.
But I'm actually not going to mess around with anything.
ATOM looks like a carefully curated and really well-made pack, so it deserves to be played as is, with just the recommended mods and no shenanigans.

4 days ago

Eh, that's a very different philosophy to Factorio than my own, but whatever works for you.

Though I'd note, that's very flattering but... there's still some definite rough patches. (Among them being, as far as recommended mods might go, that you don't get bots at the start even though the mod page says you do. And there's also the issue where mod-added resources won't spawn on planets other than Nauvis without a patch to SE or my janky workaround mod.)

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