Due to booting 1.1 being both the easiest way to check if things had productivity in 1.1 -and- a massive pain in the posterior, I've decided to do so once, going through everything that's been posted in this thread and not otherwise been addressed, and make notes in a form and order that suits my needs. None of these things have had changes made yet, this is just to get my thoughts in order and allow for comments, thus simplifying future steps.
If something says it had productivity in 1.1, it will probably get it put back unless a -really- good reason not to do so comes up.
This post may be edited in the future to add new items that have come up or to remove things that have been changed.
-palladium powder
-platinum powder
Added by ATOM. Don't take productivity in 1.1. Whether they -should-... I'll look into it.
The alloys:
-inconel
-copper tungsten
-mangalloy
Added by Chromium, Tungsten, and Manganese respectively. None of these allow productivity in 1.1.
While I think an argument could be made that these should not allow productivity, they actually seem to be odd men out - the only other 'alloy made from plates' that do not allow it are bronze and zircalloy, so there's a good argument for adding it to these as well for consistency.
-bismuth glass
Does not have productivity in 1.1. Considering that regular glass does, I'm not seeing any particular reason why this one wouldn't.
-ceramic
From 248k. I don't see any strong reason for this one not to have productivity, but it's also not one of our mods.
-formaldehyde
Original item and most recipes from natural gas. Exception is recipe with zeolite (ChemistryForYou) and Advanced gas processing (Lasing Around). None allow productivity except the last, and for it the productivity only increases helium yield. Looks deliberate to me.
-ethanolamine
-vinyl acetate
-povidone
-ethylene oxide
From nylon. None allow productivity in 1.1. Probably deliberate; that seems to be fairly standard for recipes that represent reactions with pure chemicals.
-thorium from ore (uranium from ore accepts prod)
From Tantalite. Doesn't accept productivity in 1.1. Not seeing a strong reason for it not to in an ATOM context; with or without productivity it's going to beat Uranium until you get Kovarex, at which point that's probably going to be fewer machines and resources no matter how you slice it. I'll want to check how it looks in a more vanilla context, but I'm seriously considering it on this one.
-wood to coal
-wood pulp to coal dust
Both from ATOM. Changes from one item to another without gaining or losing energy (except for the cost of the machine itself). I think this one is probably deliberate.
-bismanol
From Manganese. Oh, an alloy-from-plates that isn't made in the foundry. Doesn't take productivity in 1.1, not sure whether to think that should change or not.
-insulated wire
From Bob's Electronics SE KR. No productivity in 1.1; it's one of those things that would have it in vanilla Bob's but then you wouldn't get it on... wait, are these actually used in the production of any circuits that get productivity? Maybe I'll change this.
-tinned cable
From Tin. No productivity in 1.1, no strong thoughts on this one yet.
-lasers CO2, and He.
From Lasing Around. I think there's a good argument that they should not take productivity, but they did in 1.1.
-tracker
-scanner
-spectroscope
From Lasing Around. No productivity in 1.1.
-laboratory gear
-micron-tolerance components
-empty amplifier tube
Also from Lasing Around, except they -did- have productivity in 1.1.
-skyseeker armature
From Brass Tacks. No productivity in 1.1.
-Elite gearbox
From Brass Tacks. No productivity in 1.1, which seems odd since not only do the others have it, but are also from the same mod.