I kludged my way to the highest levels of ore manipulation, so I think I see what's going on now. Indeed, if you don't need ingots, and you don't have many module slots in your unlocked buildings yet, and you have a small chain besides, there ARE situations in the earlier game when you are best to go straight to plates even though ingot recipes are unlocked. At full unlock, clearly not.
I am concerned as I build what will likely be my endgame setup, that it will lead to massive shortfalls of sulfur and limestone. Though I have not turned it on yet so can't say for sure. I also don't care about sulfur, as I can export it from my nearest zero threat moon by the rocketfull of delivery capsules if needed.
Limestone is already a problem. And even though I COULD go to one of the highest threat zones to get an infinite amount, I'm not exactly enthralled by the concept. I share this tentatively as I have not made it operational yet, and will suggest balance changes in a new thread if my concerns are realised.
@cackling.fiend
It would be good if the diagram was on the github (if it is, I can't find it). I'm not demanding "make me a wiki" or anything - but I'm not joining discord. Having any useful materials in one place, without the need for an account to access, would be super super helpful