All The Overhauls Modpack | SE + K2 + 248k + BZ + 5Dim + More


This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.

Mod packs
a month ago
1.1
6.63K
Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage

g More Mod Suggestions

1 year, 4 months ago

Hey PigStyle,

I think you have a great mod pack here. I'm playing something very similar. Below are the mods I have that I don't see in your list. Thought I'd share them with you to check out.

Mod Notes
"BZVERY", - Fix
"RAMPANT-CREEP-FIX", - Fix
"AAI-LOADERS", - Flavor
"AAI-PROGRAMMABLE-STRUCTURES", - Flavor
"AAI-PROGRAMMABLE-VEHICLES", - Flavor
"AAI-ZONES", - Flavor
"ABANDONEDRUINS", - Flavor
"ABANDONEDRUINS-KRASTORIO2", - Flavor
"FORTRESSRUINSK2SEFIX", - Flavor
"DEADLOCKBLACKRUBBERBELTS", - Flavor
"FUELTRAINSTOP", - Flavor
"LIGHT-OVERHAUL", - Flavor
"NIGHTBRIGHTNESS", - Flavor
"REPAIR_TURRET", - Flavor
"ROBOT_BATTERY_RESEARCH", - Flavor
"ROCKET-SILO-CONSTRUCTION", - Flavor
"LOGISTICTRAINNETWORK", - LTN Stuff
"THEFATCONTROLLER", - LTN Stuff
"LTN_CONTENT_READER", - LTN Stuff
"LTNMANAGER", - LTN Stuff
"SE-LTN-GLUE", - LTN Stuff
"AUTOPLACE-WATER-WAYS", - More Content
"BEAUTIFUL_BRIDGE_RAILWAY_CARGOSHIPS", - More Content
"BIG_BROTHER", - More Content
"BIO_INDUSTRIES", - More Content
"CANALBUILDERMAV", - More Content
"KRASTORIO2_EXTENDED_ENDGAME", - More Content
"MOAR_ROBOPORTS", - More Content
"CLEANEDCONCRETECOMPATIBILITY", - QoL
"CURSORENHANCEMENTS", - QoL
"ENHANCED_MAP_COLORS", - QoL
"EXTENDED-DESCRIPTIONS", - QoL
"FLUID-LEVEL-INDICATOR", - QoL
"GHOSTONWATER", - QoL
"GHOSTONWATER_FIX", - QoL
"GHOSTSCANNER", - QoL
"GUI_UNIFYER_FORKED", - QoL
"HANDYHANDS", - QoL
"INSERTERFUELLEECH", - QoL
"LANDFILLEVERYTHINGU", - QoL
"MODULEINSERTERSIMPLIFIED", - QoL
"ORPHAN FINDER", - QoL
"REMOTECONFIGURATION", - QoL
"RESOURCEMARKER", - QoL
"SORT-ALL-INVENTORIES", - QoL
"TASKLIST", - QoL
"UNIT_CONTROL", - QoL
"UPGRADE-PLANNER-NEXT", - QoL
"YARM", - QoL
"RESOURCE-RICHNESS-DISTANCE-MULTIPLIER", - Since no RSO

Enemies and Fighting them
"ROBOTARMY",
"NATURAL_EVOLUTION_BUILDINGS",
"NATURAL_EVOLUTION_ENEMIES",
"RAMPANTEVOLUTION",

I'm a little bias towards Bio Industries and Natural Evolution, since they are my mods ;)

1 year, 4 months ago

I'll take a peak through these when I get a chance, adding them will depend on how well they work with the current mods and/or how much they compliment the feel of the pack. Thanks for the suggestions! And as far as the qol mods go, I'm mostly leaving them out of the pack as people have there own flavors of qol they like to use. For example I made an independent Se qol pack that has the ones I personally enjoy using.

1 year, 3 months ago

Hello i would have a few mod suggestions:

Maybe far reach in a specific rate that you can research so you have beeter reach and Rocket Silo Construction.

1 year, 3 months ago

what do you mean by this? are you referencing a mod or ?

This thread has been locked.