Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
Changes to enemies or entirely new enemies to deal with.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
Collectors stop working on game load
posted by
TheDaud
13 days ago
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Bugs |
8
last message by
minecrafter8001
6 days ago
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Disable drop from Biters
posted by
sradola
12 days ago
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Ideas & suggestions |
0
last message by
sradola
12 days ago
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Huge frequent frame freezes
posted by
KvidoCz_sniper
12 days ago
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General |
6
last message by
KvidoCz_sniper
12 days ago
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"Lesson Learned" addition and spores
posted by
Schuby
12 days ago
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Ideas & suggestions |
0
last message by
Schuby
12 days ago
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Description expansion
posted by
OnLiveChronium
2 months ago
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General |
1
last message by
minecrafter8001
13 days ago
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Something with pipe overflowing
posted by
The_God_
29 days ago
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Bugs |
1
last message by
minecrafter8001
13 days ago
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Xenomass IN SPACE
posted by
The_God_
23 days ago
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Bugs |
1
last message by
minecrafter8001
13 days ago
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[solved] Bug Occur
posted by
arsongrajer
3 months ago
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General |
6
last message by
arsongrajer
2 months ago
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Distance for underground pipes modified by this mod?
posted by
Driku
4 months ago
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General |
6
last message by
minecrafter8001
3 months ago
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Cuts solar power in half?
posted by
wallonfire
4 months ago
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General |
2
last message by
minecrafter8001
4 months ago
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Pollution Collection
posted by
ProtoEden
4 months ago
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General |
3
last message by
minecrafter8001
4 months ago
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Crash: Loading existing game
posted by
Driku
4 months ago
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Bugs |
6
last message by
ProtoEden
4 months ago
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