Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
3 months ago
2.0
1.14K
Enemies Fluids Manufacturing Power

can't eject pollution back into pipes from chem plant

posted by ExileFox a month ago
Bugs
1
last message by minecrafter8001 a month ago

Lags

posted by Schuby a month ago
Bugs
0
last message by Schuby a month ago

Collectors stop working on game load

posted by TheDaud 3 months ago
Bugs
8
last message by minecrafter8001 2 months ago

Disable drop from Biters

posted by sradola 3 months ago
Ideas & suggestions
0
last message by sradola 3 months ago

Huge frequent frame freezes

posted by KvidoCz_sniper 3 months ago
General
6
last message by KvidoCz_sniper 3 months ago

"Lesson Learned" addition and spores

posted by Schuby 3 months ago
Ideas & suggestions
0
last message by Schuby 3 months ago

Description expansion

posted by OnLiveChronium 5 months ago
General
1
last message by minecrafter8001 3 months ago

Something with pipe overflowing

posted by The_God_ 3 months ago
Bugs
1
last message by minecrafter8001 3 months ago

Xenomass IN SPACE

posted by The_God_ 3 months ago
Bugs
1
last message by minecrafter8001 3 months ago

[solved] Bug Occur

posted by arsongrajer 5 months ago
General
6
last message by arsongrajer 5 months ago

Distance for underground pipes modified by this mod?

posted by Driku 6 months ago
General
6
last message by minecrafter8001 5 months ago

Cuts solar power in half?

posted by wallonfire 6 months ago
General
2
last message by minecrafter8001 6 months ago

Pollution Collection

posted by ProtoEden 6 months ago
General
3
last message by minecrafter8001 6 months ago

Crash: Loading existing game

posted by Driku 6 months ago
Bugs
6
last message by ProtoEden 6 months ago