Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
13 days ago
2.0
893
Enemies Fluids Manufacturing Power

Collectors stop working on game load

posted by TheDaud 13 days ago
Bugs
8
last message by minecrafter8001 6 days ago

Disable drop from Biters

posted by sradola 12 days ago
Ideas & suggestions
0
last message by sradola 12 days ago

Huge frequent frame freezes

posted by KvidoCz_sniper 12 days ago
General
6
last message by KvidoCz_sniper 12 days ago

"Lesson Learned" addition and spores

posted by Schuby 12 days ago
Ideas & suggestions
0
last message by Schuby 12 days ago

Description expansion

posted by OnLiveChronium 2 months ago
General
1
last message by minecrafter8001 13 days ago

Something with pipe overflowing

posted by The_God_ 29 days ago
Bugs
1
last message by minecrafter8001 13 days ago

Xenomass IN SPACE

posted by The_God_ 23 days ago
Bugs
1
last message by minecrafter8001 13 days ago

[solved] Bug Occur

posted by arsongrajer 3 months ago
General
6
last message by arsongrajer 2 months ago

Distance for underground pipes modified by this mod?

posted by Driku 4 months ago
General
6
last message by minecrafter8001 3 months ago

Cuts solar power in half?

posted by wallonfire 4 months ago
General
2
last message by minecrafter8001 4 months ago

Pollution Collection

posted by ProtoEden 4 months ago
General
3
last message by minecrafter8001 4 months ago

Crash: Loading existing game

posted by Driku 4 months ago
Bugs
6
last message by ProtoEden 4 months ago