Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
a month ago
2.0
1.01K
Enemies Fluids Manufacturing Power

Lags

posted by Schuby 2 days ago
Bugs
0
last message by Schuby 2 days ago

Collectors stop working on game load

posted by TheDaud a month ago
Bugs
8
last message by minecrafter8001 30 days ago

Disable drop from Biters

posted by sradola a month ago
Ideas & suggestions
0
last message by sradola a month ago

Huge frequent frame freezes

posted by KvidoCz_sniper a month ago
General
6
last message by KvidoCz_sniper a month ago

"Lesson Learned" addition and spores

posted by Schuby a month ago
Ideas & suggestions
0
last message by Schuby a month ago

Description expansion

posted by OnLiveChronium 3 months ago
General
1
last message by minecrafter8001 a month ago

Something with pipe overflowing

posted by The_God_ a month ago
Bugs
1
last message by minecrafter8001 a month ago

Xenomass IN SPACE

posted by The_God_ a month ago
Bugs
1
last message by minecrafter8001 a month ago

[solved] Bug Occur

posted by arsongrajer 3 months ago
General
6
last message by arsongrajer 3 months ago

Distance for underground pipes modified by this mod?

posted by Driku 4 months ago
General
6
last message by minecrafter8001 3 months ago

Cuts solar power in half?

posted by wallonfire 4 months ago
General
2
last message by minecrafter8001 4 months ago

Pollution Collection

posted by ProtoEden 4 months ago
General
3
last message by minecrafter8001 4 months ago

Crash: Loading existing game

posted by Driku 4 months ago
Bugs
6
last message by ProtoEden 4 months ago