Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
a day ago
2.0
124
Enemies Fluids Manufacturing Power

g Pollution Collection

a day ago

Can you please explain how the pollution collector works? I have a pollution collector sitting in a high pollution area and it doesn't produce any pollution. i have also tested with placing it in the middle of a forest fire and still no pollution is generated in the tank or pipes. Thanks, in advance.

strange, it works for me
it fills up with polution if in a poluted chunk

ok no theres a couple bugs here, ill see what i can do

the reason its not collecting is because the default setting stop collection under 50 pollution in a chunk, see the "pollution remaining" map setting in mod settings

there was a bug i found and fixed though, so please update to 1.0.2 ASAP

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