Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
23 hours ago
2.0
105
Enemies Fluids Manufacturing Power

Changelog

Version: 1.0.6
Date: 2020.3.13
  Balance:
    - Reduced crafting time and inputs for waste treatment.
Version: 1.0.5
Date: 2020.3.11
  Bugfixes:
    - Fixed a script error for artillery loot logging.
Version: 1.0.4
Date: 2020.3.11
  Bugfixes:
    - Toxic turrets now output the correct amount of emissions.
    - Xenomass should now properly pick up when walked over.
    - Artillery should properly mark loot for pickup.
Version: 1.0.3
Date: 2020.3.30
  Features:
    - Added an option to make pipe-to-ground segments invulnerable.
  Bugfixes:
    - Setting loot to less than 1 per enemy should now calculate properly.
Version: 1.0.2
Date: 2020.3.28
  Compatibility:
    - Renamed Incenerator to Toxic Incenerator
    - Renamed Waste Treatment to Toxic Waste Treatment
Version: 1.0.1
Date: 2020.3.27
  Bugfixes:
    - Fixed artillery wagon crash
    - Fixed toxic fire sprite scale
Version: 1.0.0
Date: 2020.3.27
  Bugfixes:
    - Initial release