Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
12 days ago
2.0
606
Enemies Fluids Manufacturing Power

b Crash: Loading existing game

a month ago

Hi there!
I'm getting a crash when loading a "small save" (15 hours or so).
This is the crashlog popup when loading the save.

The mod Pollution Solutions (updated 2.0) (1.0.0) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event PollutionSolutions2::on_entity_died (ID 4)
PollutionSolutions2/control.lua:162: Arguments count error for 'spill_item_stack': Expected 1 argument but 3 were given
stack traceback:
[C]: in function 'spill_item_stack'
PollutionSolutions2/control.lua:162: in function 'EntityDied'
PollutionSolutions2/control.lua:22: in function <PollutionSolutions2/control.lua:22>

Let me know if I can be of any help!

a month ago

Same error in new game

a month ago

should be fixed, please update and test

a month ago

Sure! I'll let you know if I get more problems. Thanks for your time.

a month ago

Can confirm that the initial load is a success!

a month ago
(updated a month ago)

perfect, let me know if there are any future issues
(im aware of the spright alignment issues, i cba to fix them. if you want you're welcome to submit a PR fixing them on the github)

a month ago

confirmation, no crash in new game or existing.

New response