Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
2 months ago
2.0
780
Enemies Fluids Manufacturing Power

b Something with pipe overflowing

9 days ago

In base game if you have 2 pipes that are both filled to 50% of their max capacity and you remove one, it will always transfer to the other filling it to 100%, it doesn't waste fluids but with this mod I've had it so it just remvoes all the fluid from the pipe system at once, being quite a bit annoying with rarer harder to make fluids

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