Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
a day ago
2.0
124
Enemies Fluids Manufacturing Power

g Distance for underground pipes modified by this mod?

a day ago

Hi again!
I've noted a new change after adding this mod... The max distance for connecting underground pipes duplicated! Is this intended? (it might not be this mod, i'm like 70% sure)

this mod does change pipe distance in its startup settings, the default is 20

a day ago

Oh! Dammit, sorry, didn't think that'd be the case, ty!

New response