Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
12 days ago
2.0
606
Enemies Fluids Manufacturing Power

g Distance for underground pipes modified by this mod?

a month ago

Hi again!
I've noted a new change after adding this mod... The max distance for connecting underground pipes duplicated! Is this intended? (it might not be this mod, i'm like 70% sure)

a month ago

this mod does change pipe distance in its startup settings, the default is 20

a month ago

Oh! Dammit, sorry, didn't think that'd be the case, ty!

14 days ago

can the pipe change be disabled? (if I prefer the change implemented by a different mod)

14 days ago

just set it to whatever value that mod sets it to

14 days ago

it does not say.

14 days ago
(updated 14 days ago)

im sure you can find out though
locking this thread, im not adding another button just to disable the mod touching pipes, its not hard to find out how another mod did it if you preffer its distance changes

This thread has been locked.