Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
a month ago
2.0
666
Enemies Fluids Manufacturing Power

g Distance for underground pipes modified by this mod?

2 months ago

Hi again!
I've noted a new change after adding this mod... The max distance for connecting underground pipes duplicated! Is this intended? (it might not be this mod, i'm like 70% sure)

2 months ago

this mod does change pipe distance in its startup settings, the default is 20

2 months ago

Oh! Dammit, sorry, didn't think that'd be the case, ty!

a month ago

can the pipe change be disabled? (if I prefer the change implemented by a different mod)

a month ago

just set it to whatever value that mod sets it to

a month ago

it does not say.

a month ago
(updated a month ago)

im sure you can find out though
locking this thread, im not adding another button just to disable the mod touching pipes, its not hard to find out how another mod did it if you preffer its distance changes

This thread has been locked.