Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
12 days ago
2.0
606
Enemies Fluids Manufacturing Power

g Description expansion

6 days ago

Hello! I was wondering if it would be possible to list the gameplay changes this mod makes in the description.

After installing a few mods (this one included), I noticed some changes to default mechanics that weren’t mentioned in the description. Looking through older discussion threads, it seems others have noticed things like changes to solar panels. I also did a quick look through the source and noticed accumulators and possibly underground pipes are modified as well, though I may have missed some.

Having these changes documented would be really helpful to know what to expect before installing, especially when troubleshooting mod conflicts or if someone decides to uninstall the mod later.

Thanks for your work, and thank you in advance!

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