Pollution Solutions (updated 2.0)


Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.

Content
3 months ago
2.0
1.14K
Enemies Fluids Manufacturing Power

can't eject pollution back into pipes from chem plant

posted by ExileFox a month ago
Bugs
1
last message by minecrafter8001 a month ago

Lags

posted by Schuby a month ago
Bugs
0
last message by Schuby a month ago

Collectors stop working on game load

posted by TheDaud 3 months ago
Bugs
8
last message by minecrafter8001 2 months ago

Something with pipe overflowing

posted by The_God_ 3 months ago
Bugs
1
last message by minecrafter8001 3 months ago

Xenomass IN SPACE

posted by The_God_ 3 months ago
Bugs
1
last message by minecrafter8001 3 months ago

Crash: Loading existing game

posted by Driku 6 months ago
Bugs
6
last message by ProtoEden 6 months ago