My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
So, Ive installed this modpack because it sounds quite nice, but somehow the entire techtree is unlocked and I am unable to find the mod at fault for this. What mod of all these unlocks the entire techtree from the get go?
Yeah, I found the one responsible. It was Staged Blueprint Planning for some unknown reason. Am just about to upload a new version that removes it.