My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Version: 0.9.1 Date: 09-08-2023 Bug fixes: - Removed the required mod 'Staged Blueprint Planning' as it would unlock the entire techtree for some reason.
Version: 0.9.2 Date: 19-09-2023 Changes: - Removed the required mod 'LogisticTrainNetwork' and it's SE compatibility mod. - Added more combinator mods; one for power statistics, and one for reading blueprint items.
Version: 0.9.3 Date: 26-09-2023 Changes: - Tweaked Omega Drill stats to reduce speed, pollution output and power draw, but added more module slots, making it more customizable. - Removed the required mod 'Flarestack' and its SE compatibility mod. - Made the required mods 'Automatic Train Painter' and its add-ons optional. - Tweaked the mortar turret to only target nests and increased its range and min range Bug fixes: - Fixed bugs about misspelled dependencies.
Version: 0.9.4 Date: 26-09-2023 Bug fixes - Removed the required mod 'Science Pack Glow' as it causes a minor graphical bug where placed science packs use their original Factorio sprite instead of their SE variant.
Version: 0.9.5 Date: 25-10-2023 Bug fixes - Fixed index field nil bug
Version: 0.9.6 Date: 24-02-2024 Bug fixes - Tweaked the fuel efficiency and cargo space of Cargo Ships' ships to make them sail more often. - Removed Ships (Sips) Rescale as the content is overwritten anyway.