My SE modpack. Also contains a few tweaks, too small for their own mod.
Collections of mods with tweaks to make them work together.
Version: 0.9.1
Date: 09-08-2023
Bug fixes:
- Removed the required mod 'Staged Blueprint Planning' as it would unlock the entire techtree for some reason.
Version: 0.9.2
Date: 19-09-2023
Changes:
- Removed the required mod 'LogisticTrainNetwork' and it's SE compatibility mod.
- Added more combinator mods; one for power statistics, and one for reading blueprint items.
Version: 0.9.3
Date: 26-09-2023
Changes:
- Tweaked Omega Drill stats to reduce speed, pollution output and power draw, but added more module slots, making it more customizable.
- Removed the required mod 'Flarestack' and its SE compatibility mod.
- Made the required mods 'Automatic Train Painter' and its add-ons optional.
- Tweaked the mortar turret to only target nests and increased its range and min range
Bug fixes:
- Fixed bugs about misspelled dependencies.
Version: 0.9.4
Date: 26-09-2023
Bug fixes
- Removed the required mod 'Science Pack Glow' as it causes a minor graphical bug where placed science packs use their original Factorio sprite instead of their SE variant.
Version: 0.9.5
Date: 25-10-2023
Bug fixes
- Fixed index field nil bug
Version: 0.9.6
Date: 24-02-2024
Bug fixes
- Tweaked the fuel efficiency and cargo space of Cargo Ships' ships to make them sail more often.
- Removed Ships (Sips) Rescale as the content is overwritten anyway.