Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

5 months ago
0.15 - 1.1
164885

[Fixed]Error when loading bob / angel / pyanodon mods

posted by Solarwuff 1 year, 1 month ago
Bugs
4
last message by KiwiHawk 9 months ago

[Info]Intended way to get chrome?

posted by hexyhexagon 1 year, 4 months ago
General
1
last message by KiwiHawk 1 year, 4 months ago

[Insufficient Detail]Mod no working

posted by Patrick91 1 year, 4 months ago
Bugs
2
last message by Patrick91 1 year, 4 months ago

[Fixed]Corrupted recipe

posted by Samuel2507 1 year, 10 months ago
Bugs
2
last message by Samuel2507 1 year, 4 months ago

[Fixed]Rename "Effectivity" to "Efficiency" for modules

posted by valneq 1 year, 6 months ago
Ideas & suggestions
3
last message by KiwiHawk 1 year, 5 months ago

Configurability Issue

posted by chembot 1 year, 5 months ago
General
1
last message by KiwiHawk 1 year, 5 months ago

[Implemented]V1.0

posted by Cylindryk 1 year, 8 months ago
General
5
last message by theMightyMan 1 year, 5 months ago

2 items same icon

posted by trampek 1 year, 8 months ago
Bugs
0
last message by trampek 1 year, 8 months ago

Cannot make Transistors

posted by chainspell 1 year, 8 months ago
General
1
last message by chainspell 1 year, 8 months ago

Circuit Processing VS 1.0

posted by Exalus80 1 year, 9 months ago
Bugs
9
last message by theMightyMan 1 year, 9 months ago

Artisanal Reskins integration

posted by Kirazy 1 year, 9 months ago
General
1
last message by Kirazy 1 year, 9 months ago

effectivity-module.png not found

posted by Roy192 1 year, 9 months ago
General
1
last message by Windsinger 1 year, 9 months ago

Load Error: seablock run, bobsmodules

posted by Arcolyte 1 year, 10 months ago
Bugs
2
last message by Arcolyte 1 year, 10 months ago

Angels industries integration

posted by triktor 1 year, 10 months ago
Ideas & suggestions
0
last message by triktor 1 year, 10 months ago

Robot brains

posted by Mecejide 2 years ago
General
0
last message by Mecejide 2 years ago

some settings option not to affect modules?

posted by triktor 2 years ago
Ideas & suggestions
0
last message by triktor 2 years ago

Mod with just Bobs Electronics

posted by Vaaz 2 years ago
General
0
last message by Vaaz 2 years ago

Update for 0.17?

posted by addexiaohao 3 years ago
General
2
last message by addexiaohao 3 years ago

Re-enable modules

posted by LuxArdens 3 years ago
Ideas & suggestions
4
last message by usafphoenix 3 years ago

Failed to load. attempt to index field 'normal' (a nil value)

posted by usafphoenix 3 years ago
Bugs
1
last message by usafphoenix 3 years ago

Failed to load mod

posted by Zaris404 3 years ago
Bugs
0
last message by Zaris404 3 years ago

Change Productivity Module 3 bonus to 12.5%?

posted by hexyhexagon 3 years ago
General
0
last message by hexyhexagon 3 years ago

Change the menu location of the circuits

posted by nagapito 3 years ago
Ideas & suggestions
1
last message by nagapito 3 years ago

Nil result

posted by OmnissiahZelos 3 years ago
Bugs
0
last message by OmnissiahZelos 3 years ago

Corrupted map error

posted by Cylindryk 3 years ago
Bugs
0
last message by Cylindryk 3 years ago

cannot load this mod

posted by yami 4 years ago
Bugs
1
last message by yami 4 years ago

Green Chips consume 4 Iron Plates in Marathon game. Intended?

posted by Jodokus31 4 years ago
Ideas & suggestions
2
last message by Jodokus31 4 years ago

incomplete module list

posted by muki 4 years ago
Bugs
2
last message by muki 4 years ago