A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
[Will not implement] Angels industries integration
posted by
triktor
4 years ago
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Ideas & suggestions |
2
last message by
KiwiHawk
21 days ago
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Simplify tier 0 modules
posted by
Local_Engineer_1596
1 year, 6 days ago
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Ideas & suggestions |
2
last message by
KiwiHawk
1 year, 6 days ago
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Split the mod
posted by
nagapito
1 year, 8 months ago
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Ideas & suggestions |
0
last message by
nagapito
1 year, 8 months ago
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Blueprint Library Corruption Issue
posted by
KvaNTy
2 years ago
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Bugs |
0
last message by
KvaNTy
2 years ago
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[Fixed]Error when loading bob / angel / pyanodon mods
posted by
Solarwuff
3 years ago
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Bugs |
4
last message by
KiwiHawk
3 years ago
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[Info]Intended way to get chrome?
posted by
hexyhexagon
3 years ago
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General |
1
last message by
KiwiHawk
3 years ago
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[Not a Bug]Mod no working
posted by
DeeMaskiert_TTV
3 years ago
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Bugs |
2
last message by
DeeMaskiert_TTV
3 years ago
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[Fixed]Corrupted recipe
posted by
Samuel2507
4 years ago
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Bugs |
2
last message by
Samuel2507
3 years ago
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[Fixed]Rename "Effectivity" to "Efficiency" for modules
posted by
valneq
3 years ago
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Ideas & suggestions |
3
last message by
KiwiHawk
3 years ago
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Configurability Issue
posted by
chembot
3 years ago
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General |
1
last message by
KiwiHawk
3 years ago
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[Implemented]V1.0
posted by
Cylindryk
4 years ago
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General |
5
last message by
theMightyMan
3 years ago
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2 items same icon
posted by
trampek
4 years ago
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Bugs |
0
last message by
trampek
4 years ago
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Cannot make Transistors
posted by
chainspell
4 years ago
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General |
1
last message by
chainspell
4 years ago
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Circuit Processing VS 1.0
posted by
Exalus80
4 years ago
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Bugs |
9
last message by
theMightyMan
4 years ago
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Artisanal Reskins integration
posted by
Kirazy
4 years ago
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General |
1
last message by
Kirazy
4 years ago
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effectivity-module.png not found
posted by
Roy192
4 years ago
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General |
1
last message by
Windsinger
4 years ago
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Load Error: seablock run, bobsmodules
posted by
Arcolyte
4 years ago
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Bugs |
2
last message by
Arcolyte
4 years ago
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Robot brains
posted by
Mecejide
5 years ago
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General |
0
last message by
Mecejide
5 years ago
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some settings option not to affect modules?
posted by
triktor
5 years ago
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Ideas & suggestions |
0
last message by
triktor
5 years ago
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Mod with just Bobs Electronics
posted by
Vaaz
5 years ago
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General |
0
last message by
Vaaz
5 years ago
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Update for 0.17?
posted by
addexiaohao
5 years ago
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General |
2
last message by
addexiaohao
5 years ago
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Re-enable modules
posted by
LuxArdens
6 years ago
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Ideas & suggestions |
4
last message by
usafphoenix
5 years ago
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Failed to load. attempt to index field 'normal' (a nil value)
posted by
usafphoenix
6 years ago
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Bugs |
1
last message by
usafphoenix
6 years ago
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Failed to load mod
posted by
MOXzy
6 years ago
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Bugs |
0
last message by
MOXzy
6 years ago
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Change Productivity Module 3 bonus to 12.5%?
posted by
hexyhexagon
6 years ago
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General |
0
last message by
hexyhexagon
6 years ago
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Change the menu location of the circuits
posted by
nagapito
6 years ago
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Ideas & suggestions |
1
last message by
nagapito
6 years ago
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Nil result
posted by
OmnissiahZelos
6 years ago
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Bugs |
0
last message by
OmnissiahZelos
6 years ago
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Corrupted map error
posted by
Cylindryk
6 years ago
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Bugs |
0
last message by
Cylindryk
6 years ago
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cannot load this mod
posted by
yami
6 years ago
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Bugs |
1
last message by
yami
6 years ago
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Green Chips consume 4 Iron Plates in Marathon game. Intended?
posted by
Jodokus31
6 years ago
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Ideas & suggestions |
2
last message by
Jodokus31
6 years ago
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incomplete module list
posted by
muki
6 years ago
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Bugs |
2
last message by
muki
6 years ago
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