Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 10 months ago
0.15 - 1.1
83.1K

[Will not implement] Angels industries integration

posted by triktor 4 years ago
Ideas & suggestions
2
last message by KiwiHawk a month ago

Simplify tier 0 modules

posted by Local_Engineer_1596 1 year, 22 days ago
Ideas & suggestions
2
last message by KiwiHawk 1 year, 22 days ago

Split the mod

posted by nagapito 1 year, 8 months ago
Ideas & suggestions
0
last message by nagapito 1 year, 8 months ago

Blueprint Library Corruption Issue

posted by KvaNTy 2 years ago
Bugs
0
last message by KvaNTy 2 years ago

[Fixed]Error when loading bob / angel / pyanodon mods

posted by Solarwuff 3 years ago
Bugs
4
last message by KiwiHawk 3 years ago

[Info]Intended way to get chrome?

posted by hexyhexagon 3 years ago
General
1
last message by KiwiHawk 3 years ago

[Not a Bug]Mod no working

posted by DeeMaskiert_TTV 3 years ago
Bugs
2
last message by DeeMaskiert_TTV 3 years ago

[Fixed]Corrupted recipe

posted by Samuel2507 4 years ago
Bugs
2
last message by Samuel2507 3 years ago

[Fixed]Rename "Effectivity" to "Efficiency" for modules

posted by valneq 4 years ago
Ideas & suggestions
3
last message by KiwiHawk 3 years ago

Configurability Issue

posted by chembot 3 years ago
General
1
last message by KiwiHawk 3 years ago

[Implemented]V1.0

posted by Cylindryk 4 years ago
General
5
last message by theMightyMan 3 years ago

2 items same icon

posted by trampek 4 years ago
Bugs
0
last message by trampek 4 years ago

Cannot make Transistors

posted by chainspell 4 years ago
General
1
last message by chainspell 4 years ago

Circuit Processing VS 1.0

posted by Exalus80 4 years ago
Bugs
9
last message by theMightyMan 4 years ago

Artisanal Reskins integration

posted by Kirazy 4 years ago
General
1
last message by Kirazy 4 years ago

effectivity-module.png not found

posted by Roy192 4 years ago
General
1
last message by Windsinger 4 years ago

Load Error: seablock run, bobsmodules

posted by Arcolyte 4 years ago
Bugs
2
last message by Arcolyte 4 years ago

Robot brains

posted by Mecejide 5 years ago
General
0
last message by Mecejide 5 years ago

some settings option not to affect modules?

posted by triktor 5 years ago
Ideas & suggestions
0
last message by triktor 5 years ago

Mod with just Bobs Electronics

posted by Vaaz 5 years ago
General
0
last message by Vaaz 5 years ago

Update for 0.17?

posted by addexiaohao 5 years ago
General
2
last message by addexiaohao 5 years ago

Re-enable modules

posted by LuxArdens 6 years ago
Ideas & suggestions
4
last message by usafphoenix 5 years ago

Failed to load. attempt to index field 'normal' (a nil value)

posted by usafphoenix 6 years ago
Bugs
1
last message by usafphoenix 6 years ago

Failed to load mod

posted by MOXzy 6 years ago
Bugs
0
last message by MOXzy 6 years ago

Change Productivity Module 3 bonus to 12.5%?

posted by hexyhexagon 6 years ago
General
0
last message by hexyhexagon 6 years ago

Change the menu location of the circuits

posted by nagapito 6 years ago
Ideas & suggestions
1
last message by nagapito 6 years ago

Nil result

posted by OmnissiahZelos 6 years ago
Bugs
0
last message by OmnissiahZelos 6 years ago

Corrupted map error

posted by Cylindryk 6 years ago
Bugs
0
last message by Cylindryk 6 years ago

cannot load this mod

posted by yami 6 years ago
Bugs
1
last message by yami 6 years ago

Green Chips consume 4 Iron Plates in Marathon game. Intended?

posted by Jodokus31 6 years ago
Ideas & suggestions
2
last message by Jodokus31 6 years ago

incomplete module list

posted by muki 7 years ago
Bugs
2
last message by muki 7 years ago