A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
[Fixed]Error when loading bob / angel / pyanodon mods
posted by
Solarwuff
1 year, 1 month ago
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Bugs |
4
last message by
KiwiHawk
9 months ago
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[Info]Intended way to get chrome?
posted by
hexyhexagon
1 year, 4 months ago
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General |
1
last message by
KiwiHawk
1 year, 4 months ago
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[Insufficient Detail]Mod no working
posted by
Patrick91
1 year, 4 months ago
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Bugs |
2
last message by
Patrick91
1 year, 4 months ago
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[Fixed]Corrupted recipe
posted by
Samuel2507
1 year, 10 months ago
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Bugs |
2
last message by
Samuel2507
1 year, 4 months ago
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[Fixed]Rename "Effectivity" to "Efficiency" for modules
posted by
valneq
1 year, 6 months ago
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Ideas & suggestions |
3
last message by
KiwiHawk
1 year, 5 months ago
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Configurability Issue
posted by
chembot
1 year, 5 months ago
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General |
1
last message by
KiwiHawk
1 year, 5 months ago
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[Implemented]V1.0
posted by
Cylindryk
1 year, 8 months ago
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General |
5
last message by
theMightyMan
1 year, 5 months ago
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2 items same icon
posted by
trampek
1 year, 8 months ago
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Bugs |
0
last message by
trampek
1 year, 8 months ago
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Cannot make Transistors
posted by
chainspell
1 year, 8 months ago
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General |
1
last message by
chainspell
1 year, 8 months ago
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Circuit Processing VS 1.0
posted by
Exalus80
1 year, 9 months ago
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Bugs |
9
last message by
theMightyMan
1 year, 9 months ago
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Artisanal Reskins integration
posted by
Kirazy
1 year, 9 months ago
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General |
1
last message by
Kirazy
1 year, 9 months ago
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effectivity-module.png not found
posted by
Roy192
1 year, 9 months ago
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General |
1
last message by
Windsinger
1 year, 9 months ago
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Load Error: seablock run, bobsmodules
posted by
Arcolyte
1 year, 10 months ago
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Bugs |
2
last message by
Arcolyte
1 year, 10 months ago
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Angels industries integration
posted by
triktor
1 year, 10 months ago
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Ideas & suggestions |
0
last message by
triktor
1 year, 10 months ago
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Robot brains
posted by
Mecejide
2 years ago
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General |
0
last message by
Mecejide
2 years ago
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some settings option not to affect modules?
posted by
triktor
2 years ago
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Ideas & suggestions |
0
last message by
triktor
2 years ago
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Mod with just Bobs Electronics
posted by
Vaaz
2 years ago
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General |
0
last message by
Vaaz
2 years ago
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Update for 0.17?
posted by
addexiaohao
3 years ago
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General |
2
last message by
addexiaohao
3 years ago
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Re-enable modules
posted by
LuxArdens
3 years ago
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Ideas & suggestions |
4
last message by
usafphoenix
3 years ago
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Failed to load. attempt to index field 'normal' (a nil value)
posted by
usafphoenix
3 years ago
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Bugs |
1
last message by
usafphoenix
3 years ago
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Failed to load mod
posted by
Zaris404
3 years ago
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Bugs |
0
last message by
Zaris404
3 years ago
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Change Productivity Module 3 bonus to 12.5%?
posted by
hexyhexagon
3 years ago
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General |
0
last message by
hexyhexagon
3 years ago
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Change the menu location of the circuits
posted by
nagapito
3 years ago
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Ideas & suggestions |
1
last message by
nagapito
3 years ago
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Nil result
posted by
OmnissiahZelos
3 years ago
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Bugs |
0
last message by
OmnissiahZelos
3 years ago
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Corrupted map error
posted by
Cylindryk
3 years ago
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Bugs |
0
last message by
Cylindryk
3 years ago
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cannot load this mod
posted by
yami
4 years ago
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Bugs |
1
last message by
yami
4 years ago
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Green Chips consume 4 Iron Plates in Marathon game. Intended?
posted by
Jodokus31
4 years ago
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Ideas & suggestions |
2
last message by
Jodokus31
4 years ago
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incomplete module list
posted by
muki
4 years ago
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Bugs |
2
last message by
muki
4 years ago
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