A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Version: 0.4.5 Date: 01.01.2023 Changes: - Forced Bob's Modules setting "Modules lab" to False #25 - Added missing tech prerequisites #26 - Removed "upgrade" flag for module techs so they appear in tech tree #27
Version: 0.4.4 Date: 05.12.2021 Bugfixes: - Recipes for Bob's pollution cleaning and pollution producing boards were not being hidden #21
Version: 0.4.3 Date: 11.08.2021 Changes: - Adjusted module bonuses to smooth out the progression curve - Reduced Productivity Module 0 speed penalty from -15% to -10% - Reduced Productivity Module 1 speed penalty from -15% to -12% - Reduced Productivity Module 2 speed penalty from -15% to -14% - Reduced Productivity Module 2 productivity bonus from +10% to +8% - Renamed circuit boards for consistency - Added item group for circuits - Updated Japanese locale
Version: 0.4.2 Date: 14.08.2021 Changes: - Updated tech icons to match new vanilla style - Added missing tech prerequisites - Changed advanced processing unit to use gold plate instead of silver plate (if chrome isn't enabled) - Handle Angel's circuit wire changes Bugfixes: - Moved Bob's modules settings overrides from Sea Block to Circuit Processing
Version: 0.4.1 Date: 06.03.2021 Changes: - Hide pollution module boards - Updated Japanese locale Bugfixes: - Electronic circuit and Advanced circuit will no longer be broken down in Total Raw tooltip
Version: 0.4.0 Date: 16.12.2020 Changes: - Factorio 1.1 update - Disabled Agriculture Modules. These will be revisited later Bugfixes: - Fixed modules technology icons - Renamed Effectivity Modules to Efficiency Modules to match fix in Bob's Modules Mod
Version: 0.3.5 Date: 18. 8. 2020 Changes: - Fix module technology icons - Redundant normal/expensive recipe handling
Version: 0.3.4 Date: 6. 7. 2020 Changes: - Fix module_slot sprite count - Check graphics_set.module_visualisation exists
Version: 0.3.3 Date: 5. 7. 2020 Changes: - Modules display correct level when attached to beacons
Version: 0.3.2 Date: 30. 5. 2020 Changes: - Update for new base game high resolution icons
Version: 0.3.1 Date: 1. 3. 2020 Changes: - Enable chrome plates if Angel's smelting is present - Adjust module tech prerequisites for Angel's bioprocessing changes
Version: 0.3.0 Date: 25. 1. 2020 Changes: - Factorio 0.18 update
Version: 0.2.1 Date: 8. 9. 2019 Changes: - Support running without bobplates
Version: 0.2.0 Date: 3. 3. 2019 Changes: - Factorio 0.17 update
Version: 0.1.2 Date: 11. 6. 2018 Changes: - Fallback to silver instead of electrum if Angel's chrome is not available for advanced processing unit
Version: 0.1.1 Date: 25. 2. 2018 Changes: - Add chrome or electrum ingredient to advanced processing units - Increase stack_size of processing unit and advanced processing unit to 200
Version: 0.1.0 Date: 19. 12. 2017 Features: - Factorio 0.16 update