Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 10 months ago
0.15 - 1.1
83.0K

Changelog

Version: 0.4.5
Date: 01.01.2023
  Changes:
    - Forced Bob's Modules setting "Modules lab" to False #25
    - Added missing tech prerequisites #26
    - Removed "upgrade" flag for module techs so they appear in tech tree #27
Version: 0.4.4
Date: 05.12.2021
  Bugfixes:
    - Recipes for Bob's pollution cleaning and pollution producing boards were not being hidden #21
Version: 0.4.3
Date: 11.08.2021
  Changes:
    - Adjusted module bonuses to smooth out the progression curve
      - Reduced Productivity Module 0 speed penalty from -15% to -10%
      - Reduced Productivity Module 1 speed penalty from -15% to -12%
      - Reduced Productivity Module 2 speed penalty from -15% to -14%
      - Reduced Productivity Module 2 productivity bonus from +10% to +8%
    - Renamed circuit boards for consistency
    - Added item group for circuits
    - Updated Japanese locale
Version: 0.4.2
Date: 14.08.2021
  Changes:
    - Updated tech icons to match new vanilla style
    - Added missing tech prerequisites
    - Changed advanced processing unit to use gold plate instead of silver plate (if chrome isn't enabled)
    - Handle Angel's circuit wire changes
  Bugfixes:
    - Moved Bob's modules settings overrides from Sea Block to Circuit Processing
Version: 0.4.1
Date: 06.03.2021
  Changes:
    - Hide pollution module boards
    - Updated Japanese locale
  Bugfixes:
    - Electronic circuit and Advanced circuit will no longer be broken down in Total Raw tooltip
Version: 0.4.0
Date: 16.12.2020
  Changes:
    - Factorio 1.1 update
    - Disabled Agriculture Modules. These will be revisited later
  Bugfixes:
    - Fixed modules technology icons
    - Renamed Effectivity Modules to Efficiency Modules to match fix in Bob's Modules Mod
Version: 0.3.5
Date: 18. 8. 2020
  Changes:
    - Fix module technology icons
    - Redundant normal/expensive recipe handling
Version: 0.3.4
Date: 6. 7. 2020
  Changes:
    - Fix module_slot sprite count
    - Check graphics_set.module_visualisation exists
Version: 0.3.3
Date: 5. 7. 2020
  Changes:
    - Modules display correct level when attached to beacons
Version: 0.3.2
Date: 30. 5. 2020
  Changes:
    - Update for new base game high resolution icons
Version: 0.3.1
Date: 1. 3. 2020
  Changes:
    - Enable chrome plates if Angel's smelting is present
    - Adjust module tech prerequisites for Angel's bioprocessing changes
Version: 0.3.0
Date: 25. 1. 2020
  Changes:
    - Factorio 0.18 update
Version: 0.2.1
Date: 8. 9. 2019
  Changes:
    - Support running without bobplates
Version: 0.2.0
Date: 3. 3. 2019
  Changes:
    - Factorio 0.17 update
Version: 0.1.2
Date: 11. 6. 2018
  Changes:
    - Fallback to silver instead of electrum if Angel's chrome is not available for advanced processing unit
Version: 0.1.1
Date: 25. 2. 2018
  Changes:
    - Add chrome or electrum ingredient to advanced processing units
    - Increase stack_size of processing unit and advanced processing unit to 200
Version: 0.1.0
Date: 19. 12. 2017
  Features:
    - Factorio 0.16 update