Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 11 months ago
0.15 - 1.1
83.3K

g Cannot make Transistors

4 years ago

In the bobs/angels mod I'm playing I enabled Angels Industries, there's no recipe for transistors which is required to make the cable harnesses.

{
AutoDeconstruct = "0.1.20",
Bottleneck = "0.11.4",
CircuitProcessing = "0.3.5",
["Explosive Excavation"] = "1.1.7",
FNEI = "0.3.4",
Fill4Me = "0.9.4",
ShinyAngelGFX = "0.18.4",
ShinyBobGFX = "0.18.4",
ShinyIcons = "0.18.1",
["Squeak Through"] = "1.8.0",
SupplyToggle = "0.1.8",
TimeControl = "0.1.6",
VehicleSnap = "1.18.3",
["angelsaddons-cab"] = "0.2.3",
["angelsaddons-oresilos"] = "0.6.2",
["angelsaddons-petrotrain"] = "0.5.10",
["angelsaddons-pressuretanks"] = "0.5.2",
["angelsaddons-warehouses"] = "0.5.2",
angelsbioprocessing = "0.7.14",
angelsindustries = "0.4.6",
angelspetrochem = "0.9.14",
angelsrefining = "0.11.16",
angelssmelting = "0.6.11",
base = "1.0.0",
blueprint_flip_and_turn = "18.7.0",
bobassembly = "1.0.0",
bobelectronics = "1.0.0",
bobequipment = "1.0.0",
bobgreenhouse = "1.0.0",
bobinserters = "1.0.0",
boblibrary = "1.0.0",
boblogistics = "1.0.0",
bobmining = "1.0.0",
bobmodules = "1.0.0",
bobores = "1.0.0",
bobplates = "1.0.2",
bobpower = "1.0.0",
bobrevamp = "1.0.1",
bobtech = "1.0.0",
bobvehicleequipment = "1.0.0",
["even-distribution"] = "0.3.18",
helmod = "0.10.25",
["manual-inventory-sort"] = "2.2.3",
["production-monitor"] = "1.0.0",
["rso-mod"] = "6.1.1",
stdlib = "1.4.4",
["upgrade-planner-next"] = "2.1.2"
}

4 years ago

Oh wow looks like there's a lot missing. So this mod no longer works with the most current bobs/angels.

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