Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 4 months ago
0.15 - 1.1
74.7K

b [Fixed]Error when loading bob / angel / pyanodon mods

3 years ago
(updated 3 years ago)

Just got this error when trying to load all the bob / angel / pyanodon mods

https://i.imgur.com/pPZ8aBR.png

3 years ago
(updated 3 years ago)

Somebody deleted normal recipe branch and most likely not angels or bobs. Not really the fault of "Circuit Processing" to assume it's still there

local cpelectroniccircuitboardrecipe = data.raw.recipe['electronic-circuit']
data.raw.recipe['cp-electronic-circuit-board'] = cpelectroniccircuitboardrecipe
cpelectroniccircuitboardrecipe.name = 'cp-electronic-circuit-board'
cpelectroniccircuitboardrecipe.normal.result = 'cp-electronic-circuit-board'

Must be a different mod, maybe py?

KiwiHawk β˜†
3 years ago

Actually yes, this one is Circuit Processing's fault. recipe.normal is optional. I'll get this fixed in the next version.

Having said that - trying to combine BA with py is not a great idea. They don't work well together. There's far too much overlap. Having BA makes py easier as you can just avoid a lot of the py recipes.

3 years ago

At least, its from base game, that electronic circuit has normal and expensive branch. So assuming it's still there is not a problem IMO. But ok, if you test before the access, it might be better.

KiwiHawk β˜†
2 years ago

Fixed the specific error reported here. I still wouldn't expect BA to play nicely with Py though.

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