Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 4 months ago
0.15 - 1.1
74.4K

i Simplify tier 0 modules

6 months ago
(updated 6 months ago)

Inspiration from DoshDoshington's seablock retrospective - https://www.youtube.com/watch?v=BzxMUabck3E

My suggestion is removing the bio-crystal based circuit boards from tier 0 modules, and shifting the circuit/logic boards up a tier, end result being that the bio-crystal tiers line up with tier 1-3 modules instead
This would make it possible to get to space science without doing any serious bio processing, but still keeps the big boosts (and beacons) behind a load of complexity. Maybe even nerf affected modules a bit if it feels neccessary

6 months ago
(updated 6 months ago)

Meant to edit the original message, please ignore this

KiwiHawk β˜†
6 months ago

Thanks for the suggestion. I've got some other projects on the go currently (reviewing wood and paper recipes) but looking at module production is definitely on the list.

Yup, I saw Dosh's videos.

New response