A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Blueprint Library Corruption Issue
posted by
KvaNTy
2 years ago
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Bugs |
0
last message by
KvaNTy
2 years ago
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[Fixed]Error when loading bob / angel / pyanodon mods
posted by
Solarwuff
3 years ago
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Bugs |
4
last message by
KiwiHawk
3 years ago
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[Not a Bug]Mod no working
posted by
DeeMaskiert_TTV
3 years ago
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Bugs |
2
last message by
DeeMaskiert_TTV
3 years ago
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[Fixed]Corrupted recipe
posted by
Samuel2507
4 years ago
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Bugs |
2
last message by
Samuel2507
4 years ago
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2 items same icon
posted by
trampek
4 years ago
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Bugs |
0
last message by
trampek
4 years ago
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Circuit Processing VS 1.0
posted by
Exalus80
4 years ago
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Bugs |
9
last message by
theMightyMan
4 years ago
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Load Error: seablock run, bobsmodules
posted by
Arcolyte
4 years ago
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Bugs |
2
last message by
Arcolyte
4 years ago
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Failed to load. attempt to index field 'normal' (a nil value)
posted by
usafphoenix
6 years ago
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Bugs |
1
last message by
usafphoenix
6 years ago
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Failed to load mod
posted by
MOXzy
6 years ago
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Bugs |
0
last message by
MOXzy
6 years ago
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Nil result
posted by
OmnissiahZelos
6 years ago
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Bugs |
0
last message by
OmnissiahZelos
6 years ago
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Corrupted map error
posted by
Cylindryk
6 years ago
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Bugs |
0
last message by
Cylindryk
6 years ago
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cannot load this mod
posted by
yami
6 years ago
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Bugs |
1
last message by
yami
6 years ago
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incomplete module list
posted by
muki
7 years ago
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Bugs |
2
last message by
muki
7 years ago
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