Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 11 months ago
0.15 - 1.1
83.3K

Blueprint Library Corruption Issue

posted by KvaNTy 2 years ago
Bugs
0
last message by KvaNTy 2 years ago

[Fixed]Error when loading bob / angel / pyanodon mods

posted by Solarwuff 3 years ago
Bugs
4
last message by KiwiHawk 3 years ago

[Not a Bug]Mod no working

posted by DeeMaskiert_TTV 3 years ago
Bugs
2
last message by DeeMaskiert_TTV 3 years ago

[Fixed]Corrupted recipe

posted by Samuel2507 4 years ago
Bugs
2
last message by Samuel2507 4 years ago

2 items same icon

posted by trampek 4 years ago
Bugs
0
last message by trampek 4 years ago

Circuit Processing VS 1.0

posted by Exalus80 4 years ago
Bugs
9
last message by theMightyMan 4 years ago

Load Error: seablock run, bobsmodules

posted by Arcolyte 4 years ago
Bugs
2
last message by Arcolyte 4 years ago

Failed to load. attempt to index field 'normal' (a nil value)

posted by usafphoenix 6 years ago
Bugs
1
last message by usafphoenix 6 years ago

Failed to load mod

posted by MOXzy 6 years ago
Bugs
0
last message by MOXzy 6 years ago

Nil result

posted by OmnissiahZelos 6 years ago
Bugs
0
last message by OmnissiahZelos 6 years ago

Corrupted map error

posted by Cylindryk 6 years ago
Bugs
0
last message by Cylindryk 6 years ago

cannot load this mod

posted by yami 6 years ago
Bugs
1
last message by yami 6 years ago

incomplete module list

posted by muki 7 years ago
Bugs
2
last message by muki 7 years ago