Circuit Processing


A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.

Tweaks
1 year, 11 months ago
0.15 - 1.1
83.3K

[Will not implement] Angels industries integration

posted by triktor 4 years ago
Ideas & suggestions
2
last message by KiwiHawk 2 months ago

Simplify tier 0 modules

posted by Local_Engineer_1596 1 year, 1 month ago
Ideas & suggestions
2
last message by KiwiHawk 1 year, 1 month ago

Split the mod

posted by nagapito 1 year, 10 months ago
Ideas & suggestions
0
last message by nagapito 1 year, 10 months ago

[Fixed]Rename "Effectivity" to "Efficiency" for modules

posted by valneq 4 years ago
Ideas & suggestions
3
last message by KiwiHawk 4 years ago

some settings option not to affect modules?

posted by triktor 5 years ago
Ideas & suggestions
0
last message by triktor 5 years ago

Re-enable modules

posted by LuxArdens 6 years ago
Ideas & suggestions
4
last message by usafphoenix 5 years ago

Change the menu location of the circuits

posted by nagapito 6 years ago
Ideas & suggestions
1
last message by nagapito 6 years ago

Green Chips consume 4 Iron Plates in Marathon game. Intended?

posted by Jodokus31 7 years ago
Ideas & suggestions
2
last message by Jodokus31 7 years ago