A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Tweaks
Mod category: Tweaks
Small changes concerning balance, gameplay, or graphics.
For some reason, this mod renames "Efficiency module" into "Effectivity module".
This is (1) not an English word and (2) inconsistent with naming in vanilla and Bob's Modules mod.
Please keep naming "Efficiency module" for all tiers.
If you don't like "Efficiency", use "Efficacy" or "Effectiveness" which actually exist.
Circuit Processing is not doing any renaming. I temporarily removed this mod from my test game and although the techs are named "Efficiency module N" the items and recipes are named "Effectivity Module N". Maybe report this to Bob?