This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
2.0
posted by
sh0kth3rapy
25 days ago
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General |
1
last message by
plexpt
16 days ago
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Belts being replaced by Loaders
posted by
TheAnyKey
6 months ago
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General |
1
last message by
TheAnyKey
6 months ago
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Don’t replace existing ghosts
posted by
alterae
9 months ago
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General |
0
last message by
alterae
9 months ago
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auto route train tracks?
posted by
AnonaMoose12
1 year, 1 month ago
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General |
0
last message by
AnonaMoose12
1 year, 1 month ago
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Thank you, it's very impressive
posted by
JazzMano
1 year, 2 months ago
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General |
0
last message by
JazzMano
1 year, 2 months ago
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underground only
posted by
Caine_Black
1 year, 8 months ago
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Ideas & suggestions |
2
last message by
Airat9000
1 year, 7 months ago
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SE - Starting entity is blocked
posted by
iAndy
1 year, 7 months ago
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Bugs |
0
last message by
iAndy
1 year, 7 months ago
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Entire .git inside mod zip?
posted by
Glendening
1 year, 8 months ago
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General |
0
last message by
Glendening
1 year, 8 months ago
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Incredibly useful mod!
posted by
rainawareness1
1 year, 8 months ago
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General |
1
last message by
seancheey
1 year, 8 months ago
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[By Author] Looking for maintainer of the mod
posted by
seancheey
1 year, 8 months ago
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General |
0
last message by
seancheey
1 year, 8 months ago
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Space Exploration Satellite View places real belts
posted by
DieFelsenbirne
3 years ago
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Bugs |
2
last message by
mszegedy
1 year, 9 months ago
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Calculate multiple input/output at once
posted by
GamyGamer
4 years ago
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Ideas & suggestions |
3
last message by
SevenChords
1 year, 10 months ago
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unnecessary files
posted by
Aidan647
2 years ago
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Bugs |
1
last message by
plexpt
1 year, 11 months ago
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Compatibility with High-Pressure Pipes
posted by
Dominiquini
2 years ago
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Ideas & suggestions |
0
last message by
Dominiquini
2 years ago
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Double belts
posted by
Airat9000
3 years ago
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Bugs |
4
last message by
pixelcort
2 years ago
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too big for me,I can't take it
posted by
plexpt
2 years ago
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Ideas & suggestions |
3
last message by
plexpt
2 years ago
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PR: Losslessly compress image and animation assets
posted by
pixelcort
2 years ago
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Ideas & suggestions |
0
last message by
pixelcort
2 years ago
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Longer underground belts and modded belts
posted by
saaadel
2 years ago
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Ideas & suggestions |
2
last message by
saaadel
2 years ago
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Prefer on ground mod setting not retained
posted by
white-1
3 years ago
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Bugs |
0
last message by
white-1
3 years ago
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Support for nullius pipes
posted by
ukezi
3 years ago
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Ideas & suggestions |
0
last message by
ukezi
3 years ago
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Is this notification really still necessary?
posted by
IamCaesarnotRex
3 years ago
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General |
2
last message by
seancheey
3 years ago
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Train Tracks don't like it
posted by
ALGALIAREPT666
3 years ago
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Bugs |
0
last message by
ALGALIAREPT666
3 years ago
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Crash when routing from splitter to belt
posted by
Qon
3 years ago
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Bugs |
0
last message by
Qon
3 years ago
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Add
posted by
Airat9000
3 years ago
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Ideas & suggestions |
0
last message by
Airat9000
3 years ago
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Compatibility with Advanced Fluid Handling mod
posted by
OvermindDL1
3 years ago
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Ideas & suggestions |
0
last message by
OvermindDL1
3 years ago
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Compatible with Mod Fluid Must Flow
posted by
TheLastEagle
3 years ago
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General |
1
last message by
seancheey
3 years ago
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Curved Rail
posted by
Donnti
3 years ago
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Bugs |
3
last message by
Donnti
3 years ago
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support for crtl-z
posted by
hell2o
4 years ago
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General |
3
last message by
seancheey
3 years ago
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Critical crash unable to continue
posted by
Kamsta99
3 years ago
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Bugs |
1
last message by
seancheey
3 years ago
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[Feature Request] Hotkey/Button to stop pathfinding
posted by
Kamsta99
3 years ago
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General |
4
last message by
Kamsta99
3 years ago
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In prefer above ground mode, terminate belts at nearest possible point.
posted by
IamCaesarnotRex
4 years ago
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General |
7
last message by
seancheey
3 years ago
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Pyanodons Plumbing
posted by
Mutkanum
3 years ago
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Ideas & suggestions |
2
last message by
Mutkanum
3 years ago
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Beltrouter interacting with Beltlayer
posted by
Silver95x
4 years ago
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Ideas & suggestions |
6
last message by
seancheey
4 years ago
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Modified underground lengths cause unbareable freezes
posted by
Frozenbolt
4 years ago
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Bugs |
5
last message by
Frozenbolt
4 years ago
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Algorithm ignores splitter ends, unlike belt ends
posted by
IamCaesarnotRex
4 years ago
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Bugs |
5
last message by
seancheey
4 years ago
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Click drag to select many belts
posted by
IamCaesarnotRex
4 years ago
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General |
4
last message by
IamCaesarnotRex
4 years ago
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Place real, rather than ghost belts in editor mode.
posted by
IamCaesarnotRex
4 years ago
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General |
1
last message by
seancheey
4 years ago
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message shows up on
posted by
kuxynator
4 years ago
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Bugs |
1
last message by
seancheey
4 years ago
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Route Walls
posted by
IcePirate
4 years ago
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Ideas & suggestions |
1
last message by
seancheey
4 years ago
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Waypoints/any destination
posted by
IamCaesarnotRex
4 years ago
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Ideas & suggestions |
4
last message by
seancheey
4 years ago
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Group belts
posted by
IcePirate
4 years ago
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General |
3
last message by
seancheey
4 years ago
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Pathfinder fail in some cases.
posted by
IamCaesarnotRex
4 years ago
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General |
1
last message by
seancheey
4 years ago
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Key bindings
posted by
Sadawys
4 years ago
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Ideas & suggestions |
5
last message by
seancheey
4 years ago
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Ghost build queue
posted by
IcePirate
4 years ago
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Bugs |
4
last message by
IcePirate
4 years ago
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Wrong path if source entity is splitter
posted by
ShadowGlass
4 years ago
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Bugs |
6
last message by
seancheey
4 years ago
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Minimal turns preferred
posted by
Qon
4 years ago
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Ideas & suggestions |
13
last message by
seancheey
4 years ago
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Routs undergrounds that interfere.
posted by
IamCaesarnotRex
4 years ago
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Bugs |
3
last message by
seancheey
4 years ago
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Doesn't connect starting/ending underneathies
posted by
Qon
4 years ago
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Bugs |
3
last message by
seancheey
4 years ago
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Make it work on ghost belts as well
posted by
Qon
4 years ago
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Ideas & suggestions |
4
last message by
Qon
4 years ago
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wishlist: adopt "Automatic Belt Planner" style UI and visible interactions
posted by
slippycheeze
4 years ago
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Ideas & suggestions |
3
last message by
seancheey
4 years ago
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