BeltRouter


This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!

Utilities
2 years ago
1.0 - 1.1
27.2K

Belts being replaced by Loaders

posted by TheAnyKey 2 months ago
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1
last message by TheAnyKey 2 months ago

Don’t replace existing ghosts

posted by alterae 5 months ago
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last message by alterae 5 months ago

auto route train tracks?

posted by AnonaMoose12 10 months ago
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last message by AnonaMoose12 10 months ago

Thank you, it's very impressive

posted by JazzMano 10 months ago
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last message by JazzMano 10 months ago

Entire .git inside mod zip?

posted by Glendening 1 year, 4 months ago
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last message by Glendening 1 year, 4 months ago

Incredibly useful mod!

posted by rainawareness1 1 year, 5 months ago
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1
last message by seancheey 1 year, 5 months ago

[By Author] Looking for maintainer of the mod

posted by seancheey 1 year, 5 months ago
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last message by seancheey 1 year, 5 months ago

Is this notification really still necessary?

posted by IamCaesarnotRex 3 years ago
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last message by seancheey 2 years ago

Compatible with Mod Fluid Must Flow

posted by TheLastEagle 3 years ago
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last message by seancheey 3 years ago

support for crtl-z

posted by hell2o 3 years ago
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last message by seancheey 3 years ago

[Feature Request] Hotkey/Button to stop pathfinding

posted by Kamsta99 3 years ago
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4
last message by Kamsta99 3 years ago

In prefer above ground mode, terminate belts at nearest possible point.

posted by IamCaesarnotRex 3 years ago
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last message by seancheey 3 years ago

Click drag to select many belts

posted by IamCaesarnotRex 3 years ago
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last message by IamCaesarnotRex 3 years ago

Place real, rather than ghost belts in editor mode.

posted by IamCaesarnotRex 3 years ago
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last message by seancheey 3 years ago

Group belts

posted by IcePirate 3 years ago
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last message by seancheey 3 years ago

Pathfinder fail in some cases.

posted by IamCaesarnotRex 3 years ago
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last message by seancheey 3 years ago

This mod fucking rocks man :)

posted by Janjanis 3 years ago
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last message by seancheey 3 years ago

"I've spent hours implementing A* algorithm and Dijkstra algorithm for path finding"

posted by ChrislyBear 3 years ago
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last message by seancheey 3 years ago

God save us

posted by krabeg 3 years ago
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last message by seancheey 3 years ago

Feature Request: Prefer above ground belts, but allow underground.

posted by Mathmagician 3 years ago
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2
last message by seancheey 3 years ago

Video Let's Test

posted by mundaTV 3 years ago
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last message by seancheey 3 years ago