This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Belts being replaced by Loaders
posted by
TheAnyKey
2 months ago
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1
last message by
TheAnyKey
2 months ago
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Don’t replace existing ghosts
posted by
alterae
5 months ago
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0
last message by
alterae
5 months ago
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auto route train tracks?
posted by
AnonaMoose12
10 months ago
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0
last message by
AnonaMoose12
10 months ago
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Thank you, it's very impressive
posted by
JazzMano
10 months ago
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0
last message by
JazzMano
10 months ago
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Entire .git inside mod zip?
posted by
Glendening
1 year, 4 months ago
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0
last message by
Glendening
1 year, 4 months ago
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Incredibly useful mod!
posted by
rainawareness1
1 year, 5 months ago
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1
last message by
seancheey
1 year, 5 months ago
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[By Author] Looking for maintainer of the mod
posted by
seancheey
1 year, 5 months ago
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0
last message by
seancheey
1 year, 5 months ago
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Is this notification really still necessary?
posted by
IamCaesarnotRex
3 years ago
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2
last message by
seancheey
2 years ago
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Compatible with Mod Fluid Must Flow
posted by
TheLastEagle
3 years ago
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1
last message by
seancheey
3 years ago
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support for crtl-z
posted by
hell2o
3 years ago
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3
last message by
seancheey
3 years ago
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[Feature Request] Hotkey/Button to stop pathfinding
posted by
Kamsta99
3 years ago
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4
last message by
Kamsta99
3 years ago
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In prefer above ground mode, terminate belts at nearest possible point.
posted by
IamCaesarnotRex
3 years ago
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7
last message by
seancheey
3 years ago
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Click drag to select many belts
posted by
IamCaesarnotRex
3 years ago
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4
last message by
IamCaesarnotRex
3 years ago
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Place real, rather than ghost belts in editor mode.
posted by
IamCaesarnotRex
3 years ago
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1
last message by
seancheey
3 years ago
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Group belts
posted by
IcePirate
3 years ago
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3
last message by
seancheey
3 years ago
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Pathfinder fail in some cases.
posted by
IamCaesarnotRex
3 years ago
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1
last message by
seancheey
3 years ago
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This mod fucking rocks man :)
posted by
Janjanis
3 years ago
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1
last message by
seancheey
3 years ago
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"I've spent hours implementing A* algorithm and Dijkstra algorithm for path finding"
posted by
ChrislyBear
3 years ago
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11
last message by
seancheey
3 years ago
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God save us
posted by
krabeg
3 years ago
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4
last message by
seancheey
3 years ago
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Feature Request: Prefer above ground belts, but allow underground.
posted by
Mathmagician
3 years ago
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2
last message by
seancheey
3 years ago
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Video Let's Test
posted by
mundaTV
3 years ago
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1
last message by
seancheey
3 years ago
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