BeltRouter


This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!

Utilities
2 years ago
1.0 - 1.1
24.4K

Don’t replace existing ghosts

posted by alterae 2 months ago
General
0
last message by alterae 2 months ago

auto route train tracks?

posted by AnonaMoose12 6 months ago
General
0
last message by AnonaMoose12 6 months ago

Thank you, it's very impressive

posted by JazzMano 7 months ago
General
0
last message by JazzMano 7 months ago

underground only

posted by Caine_Black 1 year, 1 month ago
Ideas & suggestions
2
last message by Airat9000 1 year, 26 days ago

SE - Starting entity is blocked

posted by iAndy 1 year, 1 month ago
Bugs
0
last message by iAndy 1 year, 1 month ago

Entire .git inside mod zip?

posted by Glendening 1 year, 1 month ago
General
0
last message by Glendening 1 year, 1 month ago

Incredibly useful mod!

posted by rainawareness1 1 year, 2 months ago
General
1
last message by seancheey 1 year, 2 months ago

[By Author] Looking for maintainer of the mod

posted by seancheey 1 year, 2 months ago
General
0
last message by seancheey 1 year, 2 months ago

Space Exploration Satellite View places real belts

posted by DieFelsenbirne 3 years ago
Bugs
2
last message by mszegedy 1 year, 2 months ago

Calculate multiple input/output at once

posted by GamyGamer 3 years ago
Ideas & suggestions
3
last message by SevenChords 1 year, 4 months ago

unnecessary files

posted by Aidan647 1 year, 5 months ago
Bugs
1
last message by plexpt 1 year, 4 months ago

Compatibility with High-Pressure Pipes

posted by Dominiquini 2 years ago
Ideas & suggestions
0
last message by Dominiquini 2 years ago

Double belts

posted by Airat9000 3 years ago
Bugs
4
last message by pixelcort 2 years ago

too big for me,I can't take it

posted by plexpt 2 years ago
Ideas & suggestions
3
last message by plexpt 2 years ago

PR: Losslessly compress image and animation assets

posted by pixelcort 2 years ago
Ideas & suggestions
0
last message by pixelcort 2 years ago

Longer underground belts and modded belts

posted by saaadel 2 years ago
Ideas & suggestions
2
last message by saaadel 2 years ago

Prefer on ground mod setting not retained

posted by white-1 2 years ago
Bugs
0
last message by white-1 2 years ago

Support for nullius pipes

posted by ukezi 2 years ago
Ideas & suggestions
0
last message by ukezi 2 years ago

Is this notification really still necessary?

posted by IamCaesarnotRex 3 years ago
General
2
last message by seancheey 2 years ago

Train Tracks don't like it

posted by ALGALIAREPT666 2 years ago
Bugs
0
last message by ALGALIAREPT666 2 years ago

Crash when routing from splitter to belt

posted by Qon 3 years ago
Bugs
0
last message by Qon 3 years ago

Add

posted by Airat9000 3 years ago
Ideas & suggestions
0
last message by Airat9000 3 years ago

Compatibility with Advanced Fluid Handling mod

posted by OvermindDL1 3 years ago
Ideas & suggestions
0
last message by OvermindDL1 3 years ago

Compatible with Mod Fluid Must Flow

posted by TheLastEagle 3 years ago
General
1
last message by seancheey 3 years ago

Curved Rail

posted by Donnti 3 years ago
Bugs
3
last message by Donnti 3 years ago

support for crtl-z

posted by hell2o 3 years ago
General
3
last message by seancheey 3 years ago

Critical crash unable to continue

posted by Kamsta99 3 years ago
Bugs
1
last message by seancheey 3 years ago

[Feature Request] Hotkey/Button to stop pathfinding

posted by Kamsta99 3 years ago
General
4
last message by Kamsta99 3 years ago

In prefer above ground mode, terminate belts at nearest possible point.

posted by IamCaesarnotRex 3 years ago
General
7
last message by seancheey 3 years ago

Pyanodons Plumbing

posted by Mutkanum 3 years ago
Ideas & suggestions
2
last message by Mutkanum 3 years ago

Beltrouter interacting with Beltlayer

posted by Silver95x 3 years ago
Ideas & suggestions
6
last message by seancheey 3 years ago

Modified underground lengths cause unbareable freezes

posted by Frozenbolt 3 years ago
Bugs
5
last message by Frozenbolt 3 years ago

Algorithm ignores splitter ends, unlike belt ends

posted by IamCaesarnotRex 3 years ago
Bugs
5
last message by seancheey 3 years ago

Click drag to select many belts

posted by IamCaesarnotRex 3 years ago
General
4
last message by IamCaesarnotRex 3 years ago

Place real, rather than ghost belts in editor mode.

posted by IamCaesarnotRex 3 years ago
General
1
last message by seancheey 3 years ago

message shows up on

posted by kuxynator 3 years ago
Bugs
1
last message by seancheey 3 years ago

Route Walls

posted by IcePirate 3 years ago
Ideas & suggestions
1
last message by seancheey 3 years ago

Waypoints/any destination

posted by IamCaesarnotRex 3 years ago
Ideas & suggestions
4
last message by seancheey 3 years ago

Group belts

posted by IcePirate 3 years ago
General
3
last message by seancheey 3 years ago

Pathfinder fail in some cases.

posted by IamCaesarnotRex 3 years ago
General
1
last message by seancheey 3 years ago

Key bindings

posted by Sadawys 3 years ago
Ideas & suggestions
5
last message by seancheey 3 years ago

Ghost build queue

posted by IcePirate 3 years ago
Bugs
4
last message by IcePirate 3 years ago

Wrong path if source entity is splitter

posted by ShadowGlass 3 years ago
Bugs
6
last message by seancheey 3 years ago

Minimal turns preferred

posted by Qon 3 years ago
Ideas & suggestions
13
last message by seancheey 3 years ago

Routs undergrounds that interfere.

posted by IamCaesarnotRex 3 years ago
Bugs
3
last message by seancheey 3 years ago

Doesn't connect starting/ending underneathies

posted by Qon 3 years ago
Bugs
3
last message by seancheey 3 years ago

Make it work on ghost belts as well

posted by Qon 3 years ago
Ideas & suggestions
4
last message by Qon 3 years ago

wishlist: adopt "Automatic Belt Planner" style UI and visible interactions

posted by slippycheeze 3 years ago
Ideas & suggestions
3
last message by seancheey 3 years ago

This mod fucking rocks man :)

posted by Janjanis 3 years ago
General
1
last message by seancheey 3 years ago

"I've spent hours implementing A* algorithm and Dijkstra algorithm for path finding"

posted by ChrislyBear 3 years ago
General
11
last message by seancheey 3 years ago