This mod allows you to route belts and pipes automatically: 1. Put the starting belt and ending belt on ground first, 2. then select the starting belt with ctrl+right-click and 3. select a ending belt with ctrl+left-click. 4. Boom, belt ghosts are created!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.5.1 Date: 2021.2.13 Bugfixes: - Fix a bug that might mark curved rail for deconstruction sometimes
Version: 1.5.0 Date: 2021.1.19 Features: - Add keybinding to terminate path finding
Version: 1.4.1 Date: 2021.1.7 Features: - Add support for py mod pipes
Version: 1.3.4 Date: 2020.11.17 Bugfixes: - Fix bug that let path finder to ignore splitter's sideloading interference
Version: 1.3.3 Date: 2020.11.12 Features: - Add setting that allows user to prefer longest/shortest underground path
Version: 1.3.2 Date: 2020.11.8 Bugfixes: - Fix selection label doesn't show correctly when entity ghost is built Optimisations: - Change default waypoint mode keybind to Ctrl+Q Features: - Add setting that allows user to route with real entity in cheat mode
Version: 1.3.1 Date: 2020.11.7 Bugfixes: - Fix a bug that may let rendered labels stay on surface Optimisations: - Added a routing mode notice for waypoint mode
Version: 1.3.0 Date: 2020.11.7 Features: - Added a unthinkably convenient waypoint mode: First select 1+ starting points, then press TAB to toggle to waypoint mode, and just place waypoint belts as you wish.
Version: 1.2.1 Date: 2020.11.6 Optimisations: - Path finder now favor more on-ground belts in mixed mode: Change default prefer-on-ground-mode underground belt distance punishment from 1 to 5. Bugfixes: - Fix a bug that prevents settings from being updated once belt is routed.
Version: 1.2.0 Date: 2020.11.6 Features: - Update default key bindings from shift to control so that it won't collide with the belt configuration copying/pasting - Added a Alternative key binding for selecting starting point as shift + control + right click. - Path finder now can route path over trees and cliffs. - Added a setting for enable/disable routing over trees/cliffs.
Version: 1.1.8 Date: 2020.11.4 Bugfixes: - Fix a bug that path finder doesn't recognize ghost belt that can interfere the path.
Version: 1.1.7 Date: 2020.11.1 Bugfixes: - Fix a bug that path find will try to avoid "input" type underground belts and potentially cause failure to find path - Fix a bug that may crash game when selected entity is replace/deleted
Version: 1.1.6 Date: 2020.10.30 Optimisations: - Allows the ghost building to be seen by other mods by raising build event while placing ghost belts
Version: 1.1.5 Date: 2020.10.29 Bugfixes: - Fix bug that may let pipe path overlap in some situation - Fix bug that may crash game when a starting point isn't connected for a long time
Version: 1.1.4 Date: 2020.10.28 Features: - Add settings for underground belt punishment and turning punishment for better algorithm tuning Optimisations: - Add localized mod settings description. User can now see more detailed setting description by hovering mouse over the settings. Bugfixes: - Fixed a bug that causes pipe to route incorrectly in some weird situations.
Version: 1.1.3 Date: 2020.10.23 Optimisations: - Prefer-on-ground routing mode no long prefer shortest underground belts - Increase turning punishment so that path finder now lean more towards optimal turning number path
Version: 1.1.2 Date: 2020.10.21 Bugfixes: - Fix bug that cause path finder to interfere with ghost underground belts
Version: 1.1.1 Date: 2020.10.21 Optimisations: - Fine tune belts routing to optimize for 4-way belts situation. Encourage belts to go straight 3 blocks first, if applies. - Automatically remove the starting point belt/pipe if it is mined/marked for deconstruction - Now algorithm supports ending position to as an output underground belt - Migrated most path finding algorithm to MiscLib to be used by Blueprinter mod in the future.
Version: 1.1.0 Date: 2020.10.20 Optimisations: - Slightly encourages path with less turnings Features: - Add settings that allows user to choose how greedy the path finding should be
Version: 1.0.1 Date: 2020.10.18 Optimisations: - Slightly modify keymap descriptions to be more clear - Increase the default path finding speed from 10 to 15, but it only applies to new save files.
Version: 1.0.0 Date: 2020.10.15 Bugfixes: - Fix a bug that might make transport route overlap with itself - Fix a bug that might report unable to find path but path entity ghosts are actually created - Fix a bug that might force underground belt to use maximum underground length in some situations
Version: 0.7.0 Date: 2020.10.14 Features: - Add graphical indicators for selected starting points - Allow removing a starting point by shift+right click on the entity again - Support selecting entity ghost as starting/ending point - Fully support localisation messages
Version: 0.6.1 Date: 2020.10.13 Optimisations: - Slightly increase path finding speed - Add compatibility with space exploration pipe/belts and krastorio pipe/belts Features: - Now pumps and splitter routing is fully supported
Version: 0.6.0 Date: 2020.10.09 Bugfixes: - Fix a bug that makes extreme short path get path-found twice - Fix a bug that disables different tiers of belts from connecting - Fix a bug that may cause connectable path unreachable Features: - Added a new line building mode: Prefer-on-ground mode, triggered by shift + alt + left click
Version: 0.5.0 Date: 2020.10.08 Optimisations: - Distribute path finding across each game tick to reduce game lagging Features: - Added a mod setting for path finding speed - Added a mod setting for path finding stop limit - Player will now see path finding labels popping up to know the path finding progress
Version: 0.4.1 Date: 2020.10.07 Optimisations: - Slightly encourages more greedy-first search to save more searching time Bugfixes: - Fix bug that makes click on blueprint while selecting belts might crash game - Fix bug that forces starting belt's next belt must have the same direction as starting belt
Version: 0.4.0 Date: 2020.10.06 Optimisations: - Path finder now avoids neighboring belts/pipe and can interfere it Bugfixes: - Fix bug that makes path finder unable to build underground belt - Fix bug that makes shortcut for build transport line with disallowing underground belt not working - Fix bug that makes player standing position affecting belt routing
Version: 0.3.1 Date: 2020.10.05 Optimisations: - Special thanks to ChrislyBear for fixing bug about building belts that may collides with entity ghosts!
Version: 0.3.0 Date: 2020.10.05 Features: - Add mod belts routing supports - Add support for routing pipes - Add language support for Chinese
Version: 0.2.0 Date: 2020.10.04 Optimisations: - Allow selecting splitter/underground belts/underground pipes as starting/ending line - Reduce path finding max trial to 5000, so that game will pause at most 5 sec
Version: 0.1.0 Date: 2020.10.02 Features: - Shift + right click on belt to mark transport line starting point - Shift + left click on belt to start constructing transport line (allow underground belts) - Shift + Ctrl + left click on belt to start constructing transport line (without allowing underground belts)