Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Doesn't allow to build near an enemy. Useful for PvP also.
Small changes concerning balance, gameplay, or graphics.
Removes wood from shotgun recipies. Replaces wood with iron plates in other recipies. Useful if you play without trees.
Small changes concerning balance, gameplay, or graphics.
Reactors use fuel quicker whilst their tempratures are below useful levels.
Small changes concerning balance, gameplay, or graphics.
After transitioning from steam energy to solar/nuclear you are left with multiple steam engins and boilers. Instead of putting them in chest and shooting said chest, both items become usefull as an ingridient for locomotive. To balance things out, steel requirement in recepie is reduced from 30 to 23
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Provides reverse recipes for compression: - Methane gas (if SE is installed) => - Petroleum gas (aka propane gas) => - Light oil => - Heavy oil. Meant to be not cheaty, it's totally resource inefficient in a basic workflow, but can be greatly useful with mods that provide excess production of one resource. Configurable with startup settings: enable or disable any new recipe.
Small changes concerning balance, gameplay, or graphics.
Enables (not researches) all technologies for all forces. I had a mod migration corrupt a save file, disabling a bunch of technologies. This mod is useful to reset techs, and force the tech tree to be rebuilt.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
All crafting recipes take 100 times longer. (could be useful for slowrunners)
Small changes concerning balance, gameplay, or graphics.
A series of bug-fixed mods and other tweaks, used on the Blargh series of servers. This is not going to be generally useful to other people.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives you a selection tool that allows you to disable the construction zone for roboports. A shortcut button turns all Roboport construction zones back on. Useful for when you're planning a new part of the factory with ghosts and don't want your bots to start to start construction until it's done.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility to extract item data for the 'Production Calculator' Google sheet (see homepage). Not useful for anything else. Type "/h dump-prod-calc-data" in the console to see how to use.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
This mod is a modpack intended for my friends to download on the Factorio Turkish discord server. It contains useful mods, use it if you like, as i am confident in my tastes.
Collections of mods with tweaks to make them work together.
Moves the minimap and it's related UI elements in from the right side of the screen. (configurable) WARNING: Not per-player, for singleplayer use only. Useful for those with ultrawide monitors, combined with the "Tool window next to quickbar" setting. This can also be used to move the minimap to the left corner, if you subtract 256 from your game resolution width.
Small changes concerning balance, gameplay, or graphics.
Collection of usefull QOL mods. Including 3 from the Picker suite mod by Nexela.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.