Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds hazard concrete variants that will not rotate. Mined tiles will give back regular hazard concrete. Applies both while placing the concrete, and while using blueprints. This mod does not modify existing concrete, and does not modify the base-game concrete. Should™ be compatible with other mods. Tested with Space Exploration.
Mods introducing new content into the game.
This mod is a modpack intended for my friends to download on the Factorio Turkish discord server. It contains useful mods, use it if you like, as i am confident in my tastes.
Collections of mods with tweaks to make them work together.
Adds stacking for intermediate products introduced in Pyanodons Coal Processing, Pyanodons Fusion Energy, Pyanodons HighTech, Pyanodons Raw Ores, Py Petroleum Handling, Pyanodons Alien Life and Pyanodons Alternative Energy.
Small changes concerning balance, gameplay, or graphics.
Adds new Dynamic Logistic Chests that can be set to provide, request, store, or buffer based on Circuit signals.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
The 'standard' Imperfection suite. All but the most annoying and/or extreme aspects are included.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Mods introducing new content into the game.
Make chests even smaller! All chests has one slot, so they are not bigger then a cargo wagon.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Attach a rich text 'sticker' label to a logicart; Mainly copy of VehicleSticker mod by hyspeed but now supporting rich text
Mods introducing new content into the game.
Adds a transport belt that can push pollution from one chunk to another.
Mods introducing new content into the game.
Imperfection for those who want a relatively limited change to the vanilla experience.
Collections of mods with tweaks to make them work together.
Mod that adds tinted pipes for all fluids with lock so they only work for one type of fluid
Mods introducing new content into the game.
This mod allows you to specify a multiplier that will be applied to all loaders lubricant consumption.
Small changes concerning balance, gameplay, or graphics.