Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds cold resistance (Frost Biters) to armors from Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Enable early yellow magazine so you are able to defend yourself
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A mod for Pixel Encounter server. Containing RPG elements and evolution based on actual pollution where the evolution factor is more dynamic.
Mods introducing new content into the game.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
A mod where I plan to add my own developments and converted objects from other mods
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Adds a turret with almost the same default settings as vanilla : aim is to balance a scenario with K2; custom biters and wave defense.
Mods introducing new content into the game.
Biter Nests and Worms have OVER 9000!!! Health, and cannot be damaged or destroyed. (note: works for all 8 damage types present in vanilla (physical, impact, fire, acid, poison, explosion, laser, electric). Mods which add additional damage types are not covered yet
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Changes the name of atomic bombs in game to MD4s, short for Medium Distance Democracy Delivery Devices; inspired from Reddit user u/LordHuntington1337. Made in conjunction with fellow modder _CodeGreen
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Normal clip for your weapons not big enough? Have a bigger clip!
Small changes concerning balance, gameplay, or graphics.
Adds a remote that can be linked to player characters. "Inspired" by Kruise Kontrol.
Mods introducing new content into the game.